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TheUIVault
Colorful Glitch FX Tutorial! 100% After Effects!
Create a procedural Glitch Effect 100% inside of After Effects!
Project File: http://www.videocopilot.net/blog/2018/03/new-tutorial-colorful-glitch-fx-100-ae/
Rendering Note: I’ve heard some people having issues with Fractal Noise not rendering correctly and I think you need to disable GPU Acceleration for the Project. File-Project Settings, “Mercury Software Only”. Hope that helps!
Woojin Lee
UI Director & Illustrator 17 Years experience in Game UI Art ( ScaleForm / Unity3D NGUI,UGUI / Unreal UMG / COCOS Studio / PC,Console,Android,iOS ) getorade1999@naver.com http://www.facebook.com/foe1999 https://kr.linkedin.com/in/getorade1999 URL_Movie of games which I developed -------------------------------------------------- Kingdom Under Fire 2 2009 - 2013 / 2013 - 2014 ( ScaleForm GFX ) Alpha version https://youtu.be/y0ODM-HxwVk G-Star version https://youtu.be/mX-lkp4yRM8 Recently version https://youtu.be/HiptG_XEoGQ https://youtu.be/f21F8yQEFbI https://youtu.be/njDDnVQcnzg ---------------------------------------------------- Heroes Wanted 2014 - 2016 ( Unity3D, NGUI ) https://youtu.be/RRz6A1QCfTQ https://youtu.be/RRz6A1QCfTQ ---------------------------------------------------- Devllian 2013 - 2014 ( ScaleForm GFX ) https://youtu.be/zi1d2CLvmro ---------------------------------------------------- NeverEndingSasa 2007 - 2008 ( Old way to develop ) https://youtu.be/hxVMLRRxpt4 https://youtu.be/l89vHqiQlxE
Aaron Sather on Behance
Hey there, I’m Ron: An easygoing outlaw with a face made for radio and a backside built for Rap vidz. If I send you to voicemail there’s a good chance I’m either playing Mature Rated video games in the dark, working out tuff in the garage, or getting impossibly loose in the la-z-river of a resort casino.
Paul Chambers on Behance
I am a multi-award winning Games Artist with over 10 years of experience in mobile and handheld games with a real passion for graphic and product design. I specialise in concept and IP creation, where I aim to create fun and appealing characters and worlds. I have built and managed several art teams, as well as having vast expertise in UI/UX design, animation and game design. I joined Supercell as part of a prototype team and created Brawl Stars, Supercell’s highly anticipated 5th global game. I am responsible for the IP direction, character concepts and the overall style and vision of the project as well as being heavily involved in marketing, merchandise and outsourcing. Brawl Stars recently became one of the first Supercell games to top the Korea and Japan mobile game charts simultaneously. I had joined King in founding a new studio in Berlin, that focused on creating new products aimed at broadening King's portfolio and user base. It was my responsibility to guide and manage the art team, creating the style and direction of projects, maintaining art documentation, whilst also designing new core game mechanics and prototypes. I was heavily involved in the hiring of all new artists as well as mentoring and coaching the art team with 1 on 1’s, goal setting and proficiency training. Whilst at Wooga I was Lead Artist on Diamond Dash where my experience with game design became valuable in creating intuitive UI/UX designs for games with millions of daily and monthly users. I was also part of several prototype teams and soft launched titles such as Spy Dash. In my spare time I am very active on Twitter, where I like to mentor and advise indie developers or people looking to break into the games industry as well as showcasing my personal projects.
Jose Ciceraro on Behance
I'm Jose! I love drawing, painting, cartoons, comic books, sci-fi, ska music, punk rock, skateboards, spending time with my family, UI/UX, ninja moves, good food, vinyl toys, video games, typography, design, lowercase letters, custom photoshop brushes, making things with your hands, classic movie monsters and so so much more.....
Nick Slough on Behance
Starting off with humble beginnings in interactive marketing where I learned to utilize digital design, typography, and layouts as the core tools for my trade, I eventually moved onto focusing these skills in the gaming industry and have never turned back. For 15 years I have spent time and effort to grow my skills to benefit AAA companies such as Blizzard, CD Projekt Red, and Wargaming.net, all while learning to ensure modern designs to work with each product’s current style and brand. With unique talents and experiences, I am confident that I can help with a variety of needs such as… Product Design Platform & Meta Game Systems Design UX Illustration Art Direction Branding If you have UI & Product needs that need to be built from the ground up, or just need a strategic re-positioning, then let's get in touch and see if I can help.
Yoann BAZOGE on Behance
I’m Yoann Bazoge, With a strong experience in video games thanks to 11 years spent working on AAA and indie projects, I’m specialized in creating great-looking user interfaces with the best user experience. Also able to manage teams of multidisciplinary artists, define artistic direction. Shipped titles : - (2019) Night Call (XBOX1, SWITCH, PC) - Awarded title - Pégase 2020 " Best indie game " - (2018) The Crew 2 (PS4, XBOX1, PC, STADIA) - (2015) The Crew Wild Run (XBOX1, PS4, PC) - (2014) The Crew (XBOX1, PS4, PC) - (2013) Harshquad (Mobile)
deLAYER - Free After Effects Script
deLayer is a free After Effects script created by Tim Thiessen. It moves the in points of the selected layers (up to a user input maximum number of frames) based on either their distance from one of 10 preset points or a delay that is randomly generated. It works with any size comp and any framerate.
deLALYER Download Link: http://ukramedia.com/delayer/
BOUNCr Download Link: http://ukramedia.com/bouncr/
Podcast Interview with Tim Thiessen: https://ukramedia.com/you-need-to-get-a-job-where-they-pay-you-to-watch-television-tim-thiessen/
LINKS:
Ukramedia Website: https://ukramedia.com
Ukramedia Podcast: https://ukramedia.com/category/podcast/
Ukramedia Mentoring Group: https://www.facebook.com/groups/ukramedia/
Learn Expressions in After Effects: https://ukramedia.com/course/adobe-after-effects-expressions/
How To Animate Logos & Icons: https://ukramedia.com/product/how-to-animate-logos-icons-in-after-effects-2/
ML3RD KIT - Bundle: https://www.ukramedia.com/ML3RD
ML3RD KIT - Flat Style: https://ukramedia.com/product/modular-lower-third-kit-flat-style/
ML3RD KIT - Corporate Style: https://ukramedia.com/product/modular-lower-third-kit/
ML3RD KIT Batch Duplicator: https://www.ukramedia.com/ML3RD
Get Adobe After Effects and CC: https://clk.tradedoubler.com/click?p(264355)a(2900636)g(22804962)url(https://creative.adobe.com/plans?sdid=KKSPF&kw=semoverview&mv=search&s_kwcid=AL!3085!10!13362180955!20541711544&ef_id=V13CaAAABYQcu4O2:20161105023903:s)
Get Adobe CC Trial: https://clk.tradedoubler.com/click?p(264355)a(2900636)g(22804962)url(http://www.adobe.com/creativecloud/catalog/desktop.html)
Get Adobe CC Student: https://clk.tradedoubler.com/click?p(264355)a(2900636)g(22804962)url(https://creative.adobe.com/plans?plan=edu)
Find The Perfect Asset For Your Next Creative Project: https://clk.tradedoubler.com/click?p(264355)a(2900636)g(22804962)url(https://stock.adobe.com/?as_content=fmflp&as_channel=sem&as_campclass=brand&as_campaign=US%7CCPRO%7CStock%7CPURCH%7CAS_Brand%7CGG%7C%7C&as_source=google&as_camptype=acquisition&sdid=KQPCU&s_kwcid=AL!3085!3!147228884620!e!!g!!adobe%20stock&ef_id=V15JXwAAAV06S8xU:20161105024353:s)
LET’S CONNECT:
Facebook: https://www.facebook.com/ukramedia
Sergei's Facebook Page: https://www.facebook.com/sergeiprokhnevskiy/
Twitter: https://twitter.com/ukramedia
Instagram: https://www.instagram.com/ukramedia/
Pinterest: https://www.pinterest.com/ukramedia/
Linkedin: https://www.linkedin.com/company/ukramedia
YouTube: https://www.youtube.com/c/ukramedia
Mailing Address:
P.O. Box 621
Huntersville, NC 28070
*** MUSIC BY: VLAD SOLOKHA. Vlad is a family friend who is a very talented musician. You can reach out to him by going to his facebook at https://www.facebook.com/vlad.solokha?fref=ts.
#AfterEffects #AeScripts #AdobeAfterEffects
Stardust
Introducing Volume Rendering! Create beautiful and captivating smoke effects from any particle system setup. Stardust is a modular 3D particle system for After Effects. It has an easy to use node-based user interface and ships with a ton of presets to create stunning effects quickly and easily.
Cyberpunk Glitch Transitions in After Effects | Animation Tutorial
Subscribe to Envato Elements: https://1.envato.market/c/2206464/298927/4662
In this After Effects tutorial, I show you the simplest tips and tricks to create a cyberpunk futuristic LED glitch effect & transition. The method can be applied to any layer and create glitch transitions between any scenes. This animation tutorial is suitable for beginners.
I've just launched mu first animation course!
Enroll now to get 40% off: https://cutt.ly/ErNE0hZ
►Download the project file for free: https://gum.co/SDXZJ
►Please tag me on Instagram @ben_marriott_ if you've used any of the techniques from my videos so I can see what awesome things you create
I'm uploading new motion design & animation tutorials every Thursday! (Sometimes Monday too)
►Find me elsewhere!
I'm available for hire: https://www.benmarriott.com/
Vimeo: https://vimeo.com/benmarriott
Facebook: https://www.facebook.com/benmarriotti...
►Music:
Massive thanks to madmomentsgo for providing that amazing music for my intro!
check out his other brilliant work here: https://bit.ly/2ER0bJF
"Magic Scout - Farm" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/b...
~ God bless Kevin ~
Advanced Burn Effect - After Effects Tutorial NO PLUGINS!
In this tutorial, we’ll check out an After effects setup for a high quality burning transition effect. Using only native effects in the program, we’ll generate glowing embers, trailing smoke, heat distortion, and more. This is the first After effects tutorial I’ve created here on the Texturelabs channel so I’ll be curious to hear your thoughts!
Need the After Effects file created in this tutorial? Help support the Texturelabs project on Patreon at the Expert Level and get access to this project file and much more… everybody wins!
https://www.patreon.com/texturelabs
Once Patreon is enabled, you can find the project file here:
https://texturelabs.org/tutorials/burn-transition-after-effects-tutorial/
Check out the Texturelabs Channel for more content:
https://www.youtube.com/c/texturelabs
Connect:
https://texturelabs.org/
Instagram: @texturelabs
_____________________________________________
PROJECT SETUP
1920x1080 24fps 16bit
PROJECT MAP (Layers are arranged as they would be in the project)
BURN OBJECTS (Precomp):
1) Adjustment Layer
Fractal Noise Effect - Contrast 10, Brightness 30, Scale 3
2) White Text Layer
TRANSITION MATTE (Precomp):
1) Adjustment Layer
Brightness & Contrast Effect - Contrast 99%, Use Legacy On
2) BURN OBJECTS PRECOMP - Overlay Blending Mode
Gaussian Blur Effect - Blurriness 40, Hue Saturation - Saturation -100
3)Solid - Overlay Blending Mode, 25% Opacity
Fractal Noise Effect with scale 200
4) White Solid - Scale 200%
CC Burn Film Effect - Burn keyed from 0 at frame 30 to 100 at frame 130
Solid Composite Effect set to black
MAIN COMP:
1) Adjustment Layer
Transform Effect - Scale keyed from 110% at frame 0 to 100% at frame 120
CC Vignette Effect - Amount 250
Noise Effect - Amount of Noise 5%
Gaussian Blur - Blurriness 2
Unsharp Mask - Amount 100, Radius 1.5
2) Adjustment Layer - Screen Blending Mode, Opacity 15%
Gaussian Blur - Blurriness 200
3) Black Solid - Opacity 100% at frame 0 to 0% at frame 40
4) Adjustment Layer
Displacement Map - Displacement Map Layer DISPLACEMENT REFERENCE, Effects & Masks, Horizontal 20, Vertical 10
5) DISPLACEMENT MAP REFERENCE (TRANSITION MATTE PRECOMP) - Visibility turned off
Fast Box Blur Effect - Blur Radius 25
Invert
Shift Channels Effect - Take Alpha from Luminance
Fractal Noise Effect - Complexity 4
6) EMBERS (TRANSITION MATTE PRECOMP) - Screen Blending Mode
CC Wide Time Effect - Forward Steps 0, Backward Steps 60
Solid Composite - Black
Fractal Noise - Contrast 220, Brightness -90, Scale 40%, Opacity 50%, Multiply Blending Mode
Brightness & Contrast Effect - Contrast 100%, Use Legacy On
Fractal Noise Effect - Contrast 200, Scale 10%, Blending Mode Multiply
Turbulent Displace Effect - Size 50, Offset Turbulence - expression “[time*65,540]”, Evolution - expression “time*200”
Set Matte Effect - Take Matte from Layer BURN OBJECTS
Set Matte Effect - Take Matte from Layer DARKEN BURN / TRANSITION MATTE, Luminance, Invert Matte On
Tritone Effect - Hilights FFDD83, Midtones 8D3F18
Glow - Radius 50, Intensity 3
7) SMOKE (TRANSITION MATTE PRECOMP) - Screen Blending Mode, Opacity 20%
CC Wide Time Effect - Forward Steps 0, Backward Steps 10
Set Matte Effect - Take Matte from Layer BURN OBJECTS
Set Matte Effect - Take Matte from Layer DARKEN BURN / TRANSITION MATTE, Luminance, Invert Matte On
Fast Box Blur Effect - Blur Radius 10
Solid Composite Effect - Black
Fractal Noise Effect - Fractal Type Dynamic, Scale 300%, Complexity 10, Sub Influence 90%, Sub Scaling 65, Sub Rotation 100, Evolution - expression “time*200”, Blending Mode Multiply
Turbulent Displace Effect - Displacement Twist, Amount 40, Size 50
8) FIRE EDGE (TRANSITION MATTE PRECOMP) - Add Blending Mode
Invert Effect
Turbulent Displace Effect - Size 20
CC Composite Effect - Composite Original Multiply
Fractal Noise Effect - Contrast 200, Brightness -25, Sub Influence 200%. Blending Mode Multiply
Set Matte Effect - Take Matte from Layer BURN OBJECTS
Tritone Effect - Hilights FFDD83, Midtones 8D3F18
Glow - Radius 50, Intensity 3
9) DARKEN BURN / TRANSITION MATTE (TRANSITION MATTE PRECOMP) - Linear Burn Blending Mode
Fast Box Blur Effect - Blur Radius 30, Repeat Edge Pixels On
Levels Effect - Gamma .6
Hue Saturation Effect - Colorize On, Hue 30, Saturation 15, Lightness 15
10) BURN OBJECTS (BURN OBJECTS PRECOMP)
Set Matte Effect - Take Matte from Layer DARKEN BURN / TRANSITION MATTE, Use for Matte Luminance
11) Black Solid (Background)
00:00 Intro
01:24 Burn Objects Precomp
02:53 Transition Matte
07:39 Set Matte
08:45 Burnt Edge
10:08 Fire Edge
13:57 Smoke
18:10 Embers
23:10 Displacement Map
25:30 Final Effects
27:31 Outro
AE Pixel Sorter 2
AE Pixel Sorter was the first tool to bring the pixel sorting glitch effect available for motion designers and video editors within After Effects. Experimenting with Pixel Sorting just became so much easier! Since its launch, AEPS had a huge success in Broadcast TV, Live performances, VJs, Music Videos, Video Games, Photography and even Apparel!
Cantina
Cantina Creative is a design and visual effects studio located in Los Angeles, CA. Our projects range from feature films to commercials and video game cinematics. We provide a collaborative environment for artists and filmmakers to realize their vision from concept through completion.
Cantina Creative on Behance
Cantina Creative is a design and visual effects studio located in Los Angeles, CA. Our projects range from feature films to commercials and video game cinematics. We provide a collaborative environment for artists and filmmakers to realize their vision from concept through completion.
oscar mar
My involvement on projects ranges from art direction, graphic design, animation and illustration. I focus on work for film, games and broadcast working locally in Toronto and remotely for different studios and clients around the world. My previous work experience includes the roles of Lead Motion Designer and Graphic Design Director at companies like Electronic Arts and Ubisoft. Ideal roles: Look development (style frames) · Main title design · Technology screen design (UI) · Illustration · 2D animation · Art direction