3D Gaussian Splatting in Three.js - Showcase - three.js forum
Great job! As per sorting on the GPU - maybe you can try Compute Shaders using WebGPU (and fallback on the WASM if not available)? THREE compute example: https://threejs.org/examples/?q=webgpu#webgpu_compute_points General article: Not sure if you can have WebGL and WebGPU running at the same time though (or how compatible is to just use WebGPU renderer instead of the normal one)
Scripts for convert `.ply` file into `.splat` file · Issue #43 · huggingface/gsplat.js
Hello, thank you for your excellent work! However, I would like to know if there is a Python or shell script that can quickly convert .ply files to .splat files?
3D Gaussian Splatting is a recent volume rendering method useful to capture real-life data into a 3D space and render them in real-time. The end results are similar to those from Radiance Field methods (NeRFs), but it's quicker to set up, renders faster, and delivers the same or better quality.
3D Glass Portal Card Effect with React Three Fiber and Gaussian Splatting | Codrops
Explore the creation of a 3D glass portal with React Three Fiber, with optimized rendering using Gaussian Splatting and integrating real-world objects.
A method for synthesizing novel views of complex scenes by optimizing an underlying continuous volumetric scene function using a sparse set of input views.
[2310.08528] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
Representing and rendering dynamic scenes has been an important but challenging task. Especially, to accurately model complex motions, high efficiency is usually hard to guarantee. To achieve...
Teaching a creative code course inside of Blender Using Blender as a Photoshop alternative Recreate something like Flash 5 and actionscript 2.0 in Blender