Team - CURATOR - Best Of (Rigolatis)

Team - CURATOR - Best Of (Rigolatis)

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The Auteur Myth - Lone Visionaries... and Their Teams - Extra Credits
The Auteur Myth - Lone Visionaries... and Their Teams - Extra Credits
When a game comes out, blame or praise often falls on the one person we think of as its "auteur," the lone visionary who directed its creation. This skews the reality of development: games are the product of a whole team whose diverse contributions all help shape what it becomes. Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (---More below) _________ Get your Extra Credits gear at the store! http://bit.ly/ExtraStore Play games with us on Extra Play! http://bit.ly/WatchEXP Watch more episodes from this season of Extra Credits! https://www.youtube.com/watch?v=MzZ2IphdFGw&index=1&list=PLhyKYa0YJ_5Ab3f-7_XnNdtnplGxaF81D Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_panel?c=UCCODtTcd5M1JavPCOr_Uydg&tab=2 Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet Follow us on Facebook: http://bit.ly/ECFBPage Get our list of recommended games on Steam: http://bit.ly/ECCurator ___________ Would you like James to speak at your school or organization? For info, contact us at: contact@extra-credits.net ___________ ♪ Intro Music: "Penguin Cap" by CarboHydroM http://bit.ly/1eIHTDS ♪ Outro: “The Slumber of the Beast” by DaMonz https://www.youtube.com/watch?v=V8AN6piJY5c
RomuRamon·youtube.com·
The Auteur Myth - Lone Visionaries... and Their Teams - Extra Credits
The Four Types of Video Game Designers - Game Design Specializations - Extra Credits
The Four Types of Video Game Designers - Game Design Specializations - Extra Credits
Go to https://NordVPN.com/extracredits and use code EXTRACREDITS to get a huge discount on a 2 year plan plus 1 additional month free. It’s risk free with Nord’s 30 day money-back guarantee! Learn how a VPN works: https://www.youtube.com/watch?v=yCWNRzoQGis When most folks think of the game designer, they normally think of something akin to the director of a movie. But actually, the role of game designer can mean a few different things, especially in bigger companies where people tend to specialize more. So which kind of game designer are you? Are you someone who dreams up worlds as a content designer? Draw out maps and place spawn points like a level designer? Balance numbers and spreadsheets as a systems designer? Or know how to combine nuanced elements to draw out a very specific feeling, like an experience designer? ___________ Support the people who make this show, vote for future Extra History topics and get great perks at our Patreon! http://bit.ly/EHPatreon Subscribe & ! to our channel on YouTube at http://bit.ly/SubToEC Got more info about Extra Credits on our website at http://extracredits.site/ Grab your Extra Credits gear at the store! http://extracredits.store/ ___________ Thanks for participating in this week's discussion! We want you to be aware of our community posting guidelines so that we can have high-quality conversations: https://www.extracredits.site/extra-credits-community-code-of-con Come chat with us live on Twitch http://bit.ly/ECtwitch ___________ Want more Extra Credits? Follow us on social media: Twitter : http://bit.ly/ECTweet Facebook : http://bit.ly/ECFBPage Instagram : http://bit.ly/ECisonInstagram ___________ ♪ Intro Music: "Penguin Cap" by CarboHydroM http://bit.ly/1eIHTDS ♪ Outro Music: "Ruinous Ruins!" by: Ben Briggs https://ocremix.org/remix/OCR03196
RomuRamon·youtube.com·
The Four Types of Video Game Designers - Game Design Specializations - Extra Credits
Games Should Not Cost $60 Anymore - Inflation, Microtransactions, and Publishing - Extra Credits
Games Should Not Cost $60 Anymore - Inflation, Microtransactions, and Publishing - Extra Credits
You would think that paying $60 for a game would be enough, but so many games these days ask for money with DLC, microtransactions, and yes, lootboxes. There's a reason for that. Subscribe for more episodes every Wednesday! http://bit.ly/SubToEC ___________ Get your Extra Credits gear at the store! http://bit.ly/ExtraStore Play games with us on Extra Play! http://bit.ly/WatchEXP Watch more episodes from this season of Extra Credits! https://www.youtube.com/watch?v=MzZ2IphdFGw&index=1&list=PLhyKYa0YJ_5Ab3f-7_XnNdtnplGxaF81D Thanks for participating in this week's discussion! We want you to be aware of our community posting guidelines so that we can have high-quality conversations: https://goo.gl/HkzwQh Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_panel?c=UCCODtTcd5M1JavPCOr_Uydg&tab=2 Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet Follow us on Facebook: http://bit.ly/ECFBPage Get our list of recommended games on Steam: http://bit.ly/ECCurator ___________ Would you like James to speak at your school or organization? For info, contact us at: contact@extra-credits.net ___________ ♪ Intro Music: "Penguin Cap" by CarboHydroM http://bit.ly/1eIHTDS ♪ Outro Music: “The Observer ~Theme of Time Mage~” by halc http://ocremix.org/album/73/final-fantasy-v-the-fabled-warriors-ii-water
RomuRamon·youtube.com·
Games Should Not Cost $60 Anymore - Inflation, Microtransactions, and Publishing - Extra Credits
Why Do Games Cost So Much To Make? - AAA Game Budgets - Extra Credits
Why Do Games Cost So Much To Make? - AAA Game Budgets - Extra Credits
Let's talk numbers: marketing, office space, dev tool licenses, voice actors, and more that goes into the average AAA game budget. Why do some games never turn a profit while others seem to magically make it work on the cheapest budget possible? Subscribe for more episodes every Wednesday! http://bit.ly/SubToEC ___________ Get your Extra Credits gear at the store! http://bit.ly/ExtraStore Play games with us on Extra Play! http://bit.ly/WatchEXP Watch more episodes from this season of Extra Credits! https://www.youtube.com/watch?v=MzZ2IphdFGw&index=1&list=PLhyKYa0YJ_5Ab3f-7_XnNdtnplGxaF81D Thanks for participating in this week's discussion! We want you to be aware of our community posting guidelines so that we can have high-quality conversations: https://goo.gl/HkzwQh Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_panel?c=UCCODtTcd5M1JavPCOr_Uydg&tab=2 Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet Follow us on Facebook: http://bit.ly/ECFBPage Get our list of recommended games on Steam: http://bit.ly/ECCurator ___________ Would you like James to speak at your school or organization? For info, contact us at: contact@extra-credits.net ___________ ♪ Intro Music: "Penguin Cap" by CarboHydroM http://bit.ly/1eIHTDS ♪ Outro Music: “High Tide” by FoxyPanda https://www.youtube.com/watch?v=FMb4EbY6aH8
RomuRamon·youtube.com·
Why Do Games Cost So Much To Make? - AAA Game Budgets - Extra Credits
Leonard Dupond on Behance
Leonard Dupond on Behance
Hi curious visitor who landed on my profile, embark with me on a journey of time travel filled with drawings of history and future technologies. I work as a Freelance and I am happy to count many prestigious clients in my resume like : Apple, Science Magazine, Arianespace, Wired, HATVP, Buzzfeed, BETC, Publicis, Die Ziet, BMW, Usbek and Rica, Arte. Represented by Agent 002 in Europe and by Garance Illustration in north America
RomuRamon·behance.net·
Leonard Dupond on Behance
Thomas D'ADDARIO on Behance
Thomas D'ADDARIO on Behance
Hello, I'm Thomas D’Addario, a French graphic designer and creative illustrator, based in Lille, France. For commissions and print shop queries you can contact me at thomas.daddario@gmail.com instagram: @thomasdaddario
RomuRamon·behance.net·
Thomas D'ADDARIO on Behance
Myriam Wares on Behance
Myriam Wares on Behance
En I'm a freelance illustrator from Montreal, Canada. Visit my website so see my full portfolio and learn more about me (and don't forget to subscribe to my Newsletter)! Fr Je suis une illustratrice professionnelle de Montréal, vous pouvez visiter mon site web afin de voir mon portfolio complet et d'en apprendre plus sur moi (et n'oubliez pas de vous abonner à mon Infolettre)! contact@myriamwares.com
RomuRamon·behance.net·
Myriam Wares on Behance
David Fortin on Behance
David Fortin on Behance
Hi, my name is David Fortin and I'm a concept artist working in video games. I use both 2D and 3D in my workflow to build worlds and create convincing concepts that will be used in a production pipeline. My interest mostly lies in creating environments and architecture design.
RomuRamon·behance.net·
David Fortin on Behance
Antoine Lendrevie on Behance
Antoine Lendrevie on Behance
Seeing life in voxels. Art Director at Brace Yourself Games. Currently working on our game "Industries of Titan": https://braceyourselfgames.com/industries-of-titan/
RomuRamon·behance.net·
Antoine Lendrevie on Behance
David Fortin on Behance
David Fortin on Behance
Hi, my name is David Fortin and I'm a concept artist working in video games. I use both 2D and 3D in my workflow to build worlds and create convincing concepts that will be used in a production pipeline. My interest mostly lies in creating environments and architecture design.
RomuRamon·behance.net·
David Fortin on Behance
Pascal Blanché on Behance
Pascal Blanché on Behance
Art in gaming industry since 1994. Over 20 years of experience, most of the time 3D/CG oriented. World builder, Head in the stars since 1977. ( scifi fan with a taste for old school style ) Tools of work: 3dsmax/Zbrush/keyshot/Photoshop.
RomuRamon·behance.net·
Pascal Blanché on Behance
Joachim Leclercq on Behance
Joachim Leclercq on Behance
Graphic artist, Art Director, and 2D Concept artist, I've worked for Cartoons (Mini Wakfu, Maxi mini), videogame (Abraca, Waven, Young Souls) and Edition (Paloma, Doggybags, Dofus manga, all published by Ankama Editions). I'm specialized mostly in Backgrounds and Colorization. Feel free to contact me for freelance work. Graphiste, directeur artistique, concept artist 2D, j'ai acquis une expérience dans différents domaines tels que l'édition (Paloma, Dofus, Doggybags,...) le dessin animé (Mini Wakfu, maxi mini), et le jeu vidéo (Abraca). Plus particulièrement spécialisé en backgrounds et colorisation.
RomuRamon·behance.net·
Joachim Leclercq on Behance
Gergő Gilicze on Behance
Gergő Gilicze on Behance
Graphic designer based in Hungary, he is working as a freelancer in Halisten Studio. He is a skilled designer with experience on many fields. His works are clean and kind. He likes to go back to traditional values, which he considers, must be tended, and adapted with respect. He enjoys playing with small details, and hiding additional information, which can only be found by the careful ones. Gergő likes fairy tales, mythology and history aswell, that's where he gets his inspiration from, to create his own symbology. He loves ships, crests, animals and plants. These elements often appear in his works.
RomuRamon·behance.net·
Gergő Gilicze on Behance
Megapont on Behance
Megapont on Behance
We're team of pixel artists (Bearlogger&WeaslyGrizzly) from the two capitals of Russia. Pixel art is a symbol of computer era begins with. That's why pixels never die!
RomuRamon·behance.net·
Megapont on Behance
Fulden Bilgiçataç on Behance
Fulden Bilgiçataç on Behance
I am Fulden Bilgiçtaç, an İllustrator and Game Artist. I was born in İstanbul, Turkey in 1987. I have graduated from Marmara University, school of fine arts in 2009.I have been an Artist, Game Graphics Designer on games.I have taken classes in Fine Art, Texture Creation, and Vector-based graphics with Photoshop, Creating Composites with İllustrator, Flash, Photoshop and children's books story. Boarding and a variety of other techniques. I generally, create the overall concept of my studies, and after that I complete the process by coloring them.I am currently busy to create game graphics and looking for freelance work, or working for a studio would be cool, too. I would love to work on games or children books. I look forward to working with all you creative people!
RomuRamon·behance.net·
Fulden Bilgiçataç on Behance
Benoit Godde
Benoit Godde
Art Direction / Concept artist with professional experience of providing visual development for AAA next-gen games,and Movies concept art.
RomuRamon·artstation.com·
Benoit Godde
Matt Rhodes
Matt Rhodes
Art Director at the game developer Bioware in Edmonton, Alberta, Canada. Since 2004, I've worked as a concept artist on Jade Empire, the Mass Effect trilogy, and the Dragon Age series. I created a personal project called Tellurion, which is an attempt to tell a story entirely through visuals. You can check it out in my portfolio. Otherwise, I'm just having fun drawing. (by the way: I am not taking commissions, but thank you to those who've asked)
RomuRamon·artstation.com·
Matt Rhodes