Roblox is Already the Biggest Game In The World. Why Can't It Make a Profit (And How Can It)? — MatthewBall.co
With 380MM MAUs, Roblox probably counts more players than the entire AAA gaming ecosystem, is more played than Disney+ is watched, and is starting to rival smaller social networks in scale. But Roblox has yet to profit. How can it become a business comparable to its operating scale?
Listen to this episode from Naavik Gaming Podcast on Spotify. Zach Dixon is the co-founder and COO of Player’s Lounge, an app and service that allows players to bet on themselves across games like FIFA, Madden, NBA2k, Apex, and Valorant. Many of us know the story of Skillz, the real-money gaming and esports company that was building betting rails for casual mobile games, and may be dubious of how player betting fits into the gaming ecosystem. However, in this episode, we discover the nuances between "head-to-head" and "against-the-house" betting, the business models associated with them, and the operational challenges that come with the two formats. Those include how to verify outcomes, the function of prop bets, what betting in-game currency “means,” and how to balance bets to skill payouts. We also cover some of the distinctions between “betting” and “gambling."To learn more, you can check out both Player’s Lounge’s products on sports here and on Valorant and Apex Legends here. This episode is brought to you by Pragma. Pragma is a Backend Game Engine that powers services like accounts, matchmaking, and player data for the world’s most ambitious live service games. To learn more, head to https://pragma.gg/If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
It wasn’t even supposed to be called Anthem. Just days before the annual E3 convention in June of 2017, when the storied studio BioWare would reveal its newest game, the plan had been to go with a different title: Beyond. They’d even printed out Beyond T-shirts for the staff.
Fortnite dev launches Epic Games Store that takes just 12% of revenue
Valve has traditionally taken a 30-percent cut for revenues on Steam, but now it's facing stiff competition from one of the biggest developers in the world.