GLSL has access to part of the OpenGL state. In this tutorial we’ll see how to access the color as set in an OpenGL application with glColor. GLSL has an attribute variable where it keeps tra…
OpenGL - How to access depth buffer values? - Or: gl_FragCoord.z vs. Rendering depth to texture - Stack Overflow
I want to access the depth buffer value at the currently processed pixel in a pixel shader.
How can we achieve this goal? Basically, there seems to be two options:
Render depth to texture. How ca...
So, many places will give you clues how to get linear depth from the OpenGL depth buffer, or visualise it, or other things. This, however, is what I believe to be the definitive answer: This link http://www.songho.ca/opengl/gl_projectionmatrix.html gives a good run-down of the projection matrix, and
opengl - Getting the true z value from the depth buffer - Stack Overflow
Sampling from a depth buffer in a shader returns values between 0 and 1, as expected.
Given the near- and far- clip planes of the camera, how do I calculate the true z value at this point, i.e. the
Gamasutra: Jayelinda Suridge's Blog - Modelling by numbers: Part One A
An introduction to procedural geometry. Part 1A: The plane. Procedural geometry is geometry modelled in code. Instead of building 3D meshes by hand using art so