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Press Release Distribution and Management
Press Release Distribution and Management
GlobeNewswire specializes in the distribution and delivery of press releases, financial disclosures and multimedia content to the media and general public.
·globenewswire.com·
Press Release Distribution and Management
Gesture-Control Wearables Redefine Human-Technology Interaction - NetworkNewsWire
Gesture-Control Wearables Redefine Human-Technology Interaction - NetworkNewsWire
NetworkNewsWire Editorial Coverage: Worldwide interest in artificial intelligence (“AI”)-enabled, touch-free wearables is booming as users demand more fluid, intuitive ways to engage with their devices. Conventional touchscreens and voice assistants, though useful, are increasingly seen as restrictive in an environment where speed, mobility and multitasking are priorities. As a growing number of sectors ranging from … Continue reading "Gesture-Control Wearables Redefine Human-Technology Interaction"
·networknewswire.com·
Gesture-Control Wearables Redefine Human-Technology Interaction - NetworkNewsWire
Apple invents a Gesture-Based Control System using an Apple Watch that could interact with multiple displays like an Mac, TV & MacBook
Apple invents a Gesture-Based Control System using an Apple Watch that could interact with multiple displays like an Mac, TV & MacBook
Apple has filed a patent that outlines a sophisticated system for gesture-based control and coordinated output across multiple electronic devices. The innovation centers on using ultra-wideband (UWB) wireless localization to determine the spatial relationships between devices, enabling them to work together seamlessly
·patentlyapple.com·
Apple invents a Gesture-Based Control System using an Apple Watch that could interact with multiple displays like an Mac, TV & MacBook
Introduction to Project Aria Docs | Project Aria Docs
Introduction to Project Aria Docs | Project Aria Docs
Project Aria is a research platform developed by Meta Reality Labs Research to enable both internal groups in Meta and external researchers to use egocentric data to push the state of the art in egocentric AI research, including the subfields of computer vision, robotics, and contextual AI, as examples. We believe it will take many of the world’s leading research communities to collectively solve the biggest problems in this deep research domain.
·facebookresearch.github.io·
Introduction to Project Aria Docs | Project Aria Docs
Aria Gen 2 Interest Form
Aria Gen 2 Interest Form
The Project Aria team is excited to announce Aria Gen 2, our latest hardware equipped with state-of-the-art sensors, on-device machine perception capabilities and audio interactions via onboard speakers for enabling user-in-the-loop system prototyping. We're eager to learn more about your interest in this innovative device and invite you to complete our interest form below. In the coming months, we'll share additional information about Aria Gen 2, including related policies and terms of use. We'll also provide a formal application process for partners interested in requesting the device. Details about Aria Gen 2 device availability for partners is expected around early 2026. Learn more about Aria Gen 2 in our announcement here. By providing your email, you agree to receive marketing related electronic communications from Meta, including news, events, updates, and promotional emails related to Project Aria. You may withdraw your consent and unsubscribe from these at any time, for example, by clicking the unsubscribe link included on our emails. Please refrain from sharing any confidential or personal information in your responses.
·docs.google.com·
Aria Gen 2 Interest Form
Gestures | Apple Developer Documentation
Gestures | Apple Developer Documentation
A gesture is a physical motion that a person uses to directly affect an object in an app or game on their device.
·developer.apple.com·
Gestures | Apple Developer Documentation
Contextual AI & the Future of Human Connection | Meta Quest Blog | Meta Store
Contextual AI & the Future of Human Connection | Meta Quest Blog | Meta Store
As he took the stage to help close out the day 2 keynote, Reality Labs Chief Scientist Michael Abrash revisited some predictions he made at Connect in 2016, reflecting on the progress we’ve made in virtual and augmented reality to date.
·meta.com·
Contextual AI & the Future of Human Connection | Meta Quest Blog | Meta Store
EMG Wristbands and Technology | Meta
EMG Wristbands and Technology | Meta
Discover how EMG wristbands work and what you will be able to do with your AR glasses. Discover what's possible through next-gen human-computer interaction (HCI).
·meta.com·
EMG Wristbands and Technology | Meta
Could you swap your mouse and keyboard for a smart bracelet?
Could you swap your mouse and keyboard for a smart bracelet?
Could you swap your mouse and keyboard for a smart bracelet? International researchers have developed a wristband device that can detect your fine hand movements and use them to control a
·scimex.org·
Could you swap your mouse and keyboard for a smart bracelet?
Wearable tech design tips for beginners
Wearable tech design tips for beginners
Wearable tech design for beginners with practical tips on going from concept to commerce by prioritising end-users.
·ignitec.com·
Wearable tech design tips for beginners
Surface Electromyography: Barriers Limiting Widespread use of sEMG in Clinical Assessment and Neurorehabilitation
Surface Electromyography: Barriers Limiting Widespread use of sEMG in Clinical Assessment and Neurorehabilitation
Physiotherapy (PT), physical and rehabilitation medicine, and neurology are among the branches of clinical practice with the strongest and fastest growing interactions with physiology, physics and neurorehabilitation engineering. This is creating growth pains and a large gap between the available knowledge and measurement techniques and their use in the current clinical practice. In times of limited resources, the future perspective and developments of these specialties will increasingly depend on the evidence supporting the effectiveness of preventive and therapeutic interventions in the light of Evidence Based Rehabilitation (EBR). Surface EMG (sEMG) is one of the tools providing such evidence. br/br/Surface EMG is an important tool in neurorehabilitation and concerns characterization of walking, assessment of post-stroke and post-SCI motor recovery, spasticity assessment, biofeedback and “serious games”, study of muscle synergies, control of prosthesis, exoskeletons and robots, body-machine interfaces, non-invasive extraction of neural control strategies, myoelectric manifestations of muscle fatigue, cramps, and many other areas.br/br/The sEMG field is representative of the situation, with over 700 publications/year, 90 review papers and a dozen textbooks, contrasting with the limited clinical use and almost no teaching in the PT schools of most countries. The purpose of this project is to review and discuss the reasons for this situation that is in contrast wi...
·frontiersin.org·
Surface Electromyography: Barriers Limiting Widespread use of sEMG in Clinical Assessment and Neurorehabilitation