Augmented reality can deepen student engagement and activate learning through hunts, breakouts and labs. Check out some apps that support lessons in creating augmented reality for K-12 students.
Get ready to jump into the playful world of Tokotoko, where your drawings come to life in augmented reality. The story is separated into 10 scenes, each part relying on the student to help build the stage, the props, and even the characters. Feel like a true ARtist!
Get ready to be wowed! Not only is this a fantastic AR creation tool, but it's packed full of integrations that you'll love. In my video below, you'll find the simplicity of creating content using a trigger image, locations (scavenger hunts), and the latest update is WebXR.
The Record3D app is an iPhone application to turn your mobile device into a 3D recorder. Scanned objects are placed in the real world using augmented reality. Using LiDAR technology, I was able to scan my face and record myself in 3D. The app will open your camera to 3D scan video of objects, people, or places.
The Google WebXR experience was initially available when searching for specific animals such as deer or cat. As time has passed, those experiences have grown to more animals and many more categories.
One of my "go-to" LiDAR apps is Scaniverse. I decided to do a new scan of The Immersive Classroom book. You can see that the scan is not perfect, but in a matter of a few minutes, I was able to capture the book's essence.