EDUCATION & TEACHING

EDUCATION & TEACHING

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10 ways to improve students’ long-term learning - Ditch That Textbook
10 ways to improve students’ long-term learning - Ditch That Textbook
Research has a lot to say about improving students' long-term memory. Here are 10 ideas you can use in class. Long-term memory and recall are important throughout the school year. But at state testing time, they get a LOT of attention. How can students remember some things for the rest of their lives ... but other […]
·ditchthattextbook.com·
10 ways to improve students’ long-term learning - Ditch That Textbook
8 easy brain boosts for state testing time - Ditch That Textbook
8 easy brain boosts for state testing time - Ditch That Textbook
State testing is an expected part of life in many states across the U.S. (and in lots of countries). At the end of the year, as mandated by law, students endure hours of testing to measure their progress. There’s a lot on the line — for teachers, for students, and for school districts. Much of […]
·ditchthattextbook.com·
8 easy brain boosts for state testing time - Ditch That Textbook
Day 31: Twinkl Robotics
Day 31: Twinkl Robotics
Imagine addicting, frustrating, challenging, and exciting all wrapped up into one app! I was captivated by the Twinkl Robotics app because of the playful yet difficult challenge of building a functional robot. Not only does the robot need to work, but it also has to reach the goal at a specific spot.
·arvrinedu.com·
Day 31: Twinkl Robotics
Day 27: Tokotoko
Day 27: Tokotoko
Get ready to jump into the playful world of Tokotoko, where your drawings come to life in augmented reality. The story is separated into 10 scenes, each part relying on the student to help build the stage, the props, and even the characters. Feel like a true ARtist!
·arvrinedu.com·
Day 27: Tokotoko
Day 28: WWF Forest
Day 28: WWF Forest
The latest WWF app was released a few months ago with a focus on forests. The goal is to educate the user on how a healthy forest benefits people and wildlife. You may be surprised to learn that this app was created by Assemblr.
·arvrinedu.com·
Day 28: WWF Forest
Day 29: ARize
Day 29: ARize
During this #31DaysofARVRinEDU, I've shared augmented reality platforms to build your own content. All of these tools were used to make the images in The Immersive Classroom book become interactive. Each tool has features that stand out from the rest, and each provides a way to move from consumption to creation in your classroom. Using the ARize platform, students can layer AR videos, objects, or links. The easy directions make it simple to create your experiences using trigger images or by plac
·arvrinedu.com·
Day 29: ARize
Day 26: Arloopa Studio
Day 26: Arloopa Studio
Get ready to be wowed! Not only is this a fantastic AR creation tool, but it's packed full of integrations that you'll love. In my video below, you'll find the simplicity of creating content using a trigger image, locations (scavenger hunts), and the latest update is WebXR.
·arvrinedu.com·
Day 26: Arloopa Studio
Day 25: Record3D
Day 25: Record3D
The Record3D app is an iPhone application to turn your mobile device into a 3D recorder. Scanned objects are placed in the real world using augmented reality. Using LiDAR technology, I was able to scan my face and record myself in 3D. The app will open your camera to 3D scan video of objects, people, or places.
·arvrinedu.com·
Day 25: Record3D
Day 24: Twinkl LeARn and Explore
Day 24: Twinkl LeARn and Explore
Engage with classroom content using augmented reality. The app begins by establishing the age range to deliver appropriate content for the student. Once defined, the course material loads, and students can access several categories of content, including writing prompts, space, landmarks, habitats, dinosaurs, and more.
·arvrinedu.com·
Day 24: Twinkl LeARn and Explore
Day 20: RoomScan
Day 20: RoomScan
The LiDAR technology in the RoomScan app is able to scan and build a full building of 3D objects. Scanning one room at a time, the app identifies walls, distances, floors, ceilings, doors, and more to properly layout the room. The various viewpoints are 2D floorplans, 3D, and 3D+.
·arvrinedu.com·
Day 20: RoomScan
Metaverse - YouTube
Metaverse - YouTube
"The Metaverse application is a massive immersive technology resource for education. The application is able to customize experiences using both AR and VR, questions, polls, pictures, and so much more. Using Metaverse, educators and students build AR/VR experiences that can gather results, provide information, create leaderboards, set timers, and collect points, among other possibilities." page 40 of The Immersive Classroom Get more information at https://www.arvrinedu.com/post/day-17-metaverse
·youtube.com·
Metaverse - YouTube