D'lynx: The Twin Shadows | Character Reveal | Avalar: Shadow War, Song Thuan Vu Gia
D'lynx: The Twin Shadows | Character Reveal | Avalar: Shadow War
▶ Download Link
AOS: https://play.google.com/store/apps/details?id=com.avalar.aone.epl.gp&pcampaignid=web_share
IOS: https://apps.apple.com/vn/app/avalar-tam-hi%E1%BB%87p-b%E1%BA%A5t-b%E1%BA%A1i/id6504173866?l=vi
This practice focuses on explosive tactics, bombarding multiple enemies using different ways to trigger these sequences:
Targeted Sequence: The main character target a group of enemies and launch a missile at each, causing an explosion upon impact at the designated enemy location.
Area Barrage (Radius): Unleash a barrage over a specified radius, raining down explosive devastation across a defined area.
Area Barrage (Linear Direction): Initiate a barrage along a linear trajectory, unleashing explosive attacks over the enemies inside the area.
All the assets required for the effects were created in Houdini and Substance. Rendered in Unreal. The main character and enemies are Paragon Assets from the Marketplace.
This Energy Orb VFX is the part of my Energy Shield VFX Sytem made for Unreal. It's available on FAB marketplace (link below).
For this demo I used Ryan Honey's (https://www.artstation.com/raditsys) awesome environment (SciFi Environment - The Orb) from FAB.
Energy Shiel VFX System: https://www.fab.com/listings/f2d8f66d-d20d-4674-baa9-6577cef41b6f
SciFi Environment - The Orb: https://www.fab.com/listings/bcee8d3e-afcf-4511-a458-114b2eb310c7
A few of the bow skills I've worked on. I specially like how Tornado Shot turned out, even when compared with other wind themed skills. I also really enjoyed working on Magnetic Salvo, trying to bring out the magnetic feeling with a initially slow projectile that accelerates at the end with a flash of red to represent it being magnetized to the target.
This is a melee weapon "Duan Lang"of the "Lost Light" project, and the theme is water element, and I am honored to be responsible for its VFX asset creation. It was a fun one, hope players feel like using these !
The project uses NetEase Messiah Engine.
【The final artwork is subject to what will be showcased officially】
【Thanks to the "Lost Light" Art team】
Art Director:https://www.artstation.com/bowie77
Commercial pipeline Lead Artist:https://www.artstation.com/yiyin11
Art Supervisor:https://www.artstation.com/rongzhen
https://www.artstation.com/yulongh4
Senior Art Director:https://www.artstation.com/sss
3D Character Artist/Art Supervisor:https://www.artstation.com/moudaoxin
3D Animatrice Arist:https://www.artstation.com/yszawx
3D Character Artist:https://www.artstation.com/xuke123
https://www.artstation.com/yuxiaooo
Hard Surface\Weapon Artist:https://www.artstation.com/nutmegu
https://www.artstation.com/hustleeveryday
World of Warcraft - Undermine Raid - FX, Ethan Zink
I didn't make as much for the 11.1 raid as I usually do. But Here are some neat Biker Gang burnouts and Slime effects/shaders I was able to help out with.
Another personal project.
This time I was inspired by the game forspoken Cataract spell which mix water and ice elements together creating a very interesting effect.
So I wanted to make it to look like it belongs as a ultimate from a ARPG boss or character.