Here are some concept paintings/sketches I did for Cosmic Void in 10.1 along with how the actual assets turned out. It was fun trying to figure out what a new iteration of Void would look like and give it a character. Hope yall enjoy. : )
The firebomb effect, with cast, projectile shooting and target impact parts. During the process of development we experimented a lot with different shaders, projectiles and impact variations, until we found the right balance and dynamics for firebomb attack effect.
Whoa! SpaceX test-fires Raptor engine into 'water cooled steel plate'
Watch SpaceX douse a steel plate with water and then blast Raptor engine fire into it. The private spaceflight company's Super Heavy and Starship rockets are...
School assignment (Artside Game Art School). It was my first time doing concept for fx and I Loved it
Special thanks to Leandre Teko https://www.artstation.com/djasko for this week and for the feedbacks
I do not own the chara design, it's Leandre's.
As for the map, I was inspired by League.
Here's the first part of VFX work done during a school course at Artside under the supervision of Jeremy Vitry ! It was my first time doing VFX and I was really happy experiencing with it. Thanks a lot to Jeremy for his invaluable feedbacks !
https://www.artstation.com/kuru
Here is my work on the FX for Hector in our very first group projet in this fourth year at New3dge ! It was a great challenge and I'm really happy about the result In-Game. Just hope to make some better and more powerfull FX !
Artstation Challenge Medieval - VFX Art - "Divine Roar", Benjamin ADAM
Hello everyone ! Here is the first part of my submission for the Artstation challenge "Medieval, Back & Forth" in the VFX category !
This is a fire spell with a kind of divine aura which scares ennemies around and summons a second character.
Tutorial: Advanced anime water splash FX in blender
This is a tutorial for some advanced anime water/waterfall fxSource files can be found here:https://gumroad.com/l/MRATKAlso feel free to check out my anime i...
Lost Ark - all 21 classes & both ultimate skills for every class / 2021
#mmorpg #lostark #orca Thank you for watching!!for all ultimate video clips, credit go to: #ff6974https://www.youtube.com/watch?v=zVLiD0hF_WE&t=68sif you hav...
One of the major effects used in the video [ASTLOGIA] that we produced.
Available on the UE Marketplace →
https://www.unrealengine.com/marketplace/ja/product/b7a8a60f03a942a7af366329903f71c6
im very happy to share the vfx Gabriel‘s ultimate skill presentation i made for the zlongame’s production "archeland" . and thanks for my leader Moore provided me a lot advices.
Hooray! The game trailer is finally out for which I drew water, smoke and some fire.
I have never had to draw so much water, but I did it. Very happy about it.
It was great to work with such cool guys from the Lucan studio team. You are amazing!
And of course don't forget to download the game! I already went through 2 biomes.
https://store.steampowered.com/app/1593030/Terra_Nil/
Hello, I'm so happy to share the VFX I worked on while participating in "GranSaga" from 2018 to 2022.
This is the ultimate skill VFX used by the 'Leon' character. I had a lot of fun working on it.
I will try to become an artist who grows further by sharing my work.
Wizard of Oz: Idle Merge - Hammer VFX, Bryan Sharpley
This is a hammer impact VFX I created for Tiny Rex’s Wizard of Oz: Idle Merge game. The effect was created mostly in blender by creating both procedural shaders and toon shaders. The cloud component was created by animating by a mixture of code and manual animation by yours truly. The dust component is a procedural shader on a disk mesh and the impact component is conventional vector animation in AE.