#glitter
Inside - An Orb Point of View, Gustavo Fabi
Inside - An Orb Point of View, Gustavo Fabi
A simple project with a fancy and intense touch of sparkle inspired by Elden Ring's general colors and ambiance. Layered alembic meshes from Houdini applied on UE5 shadders and GPU Niagara particles. A special thanks to REBELWAY for amazing lessons on Unreal Materia.
·artstation.com·
Inside - An Orb Point of View, Gustavo Fabi