Ice Elemental Finisher using stylized VFX, having not done any ice related FX for a while so it was a challenge to get the ice right. But in the end it was really satisfying to see it work when I put everything together.
DingDangGame is a game design company in China which provides professional game design services including Character Animation, Unity/UE4 VFX, Motion Capture, and Transition Animation. DingDangGame will provide you with high-quality services and cost-effective products. If you are interested, then please contact me. Thank you.
VFX researches for "Emeth", a Tactical Game Project we made at school. The protagonist is supposed to be a trickster : sharp and violent, taking possession of his enemies to control them; while the guardian is supposed to be the opposite : slow but tanky. This way we can have 2 differents gameplay styles put together :)
For the impact wave, there is a lot of static mesh emission, ghost trails, and UV distortion. The decal is a nice touch that really completes it. VFX6158's charged punch unreal effect. #realtimevfx #realtimevfxartist #vfx #vfxartist #madewithunity #UE4 https://t.co/NhzYX9N3y7
It's been wonderful working at Riot and I wanted to have documentation of some of the visual effects I have been doing on the Champion Update team. Content is from League of Legends, property of Riot Games in Los Angeles. The VFX team at Riot is full of awesome, collaborative individuals so everything you see here has gone through many iterations and feedback sessions. I wouldn't be where I am without them and wouldn't want to take full credit for their additional inspiration and feedback. The other art assets such as animations and characters were created by other wonderful individuals at...