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FX
Hector's Attack FX, Maxime Morin
Here is my work on the FX for Hector in our very first group projet in this fourth year at New3dge ! It was a great challenge and I'm really happy about the result In-Game. Just hope to make some better and more powerfull FX !
Disintegration into Sand Unreal Engine 5.2 Niagara Tutorial | Download Files, Ashif Ali
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Disintegration into Sand Unreal Engine 5.2 Niagara Tutorial | Download Files
#cghow #UE5 #UE4Niagara #gamefx #ue5niagara #ue4vfx #niagara #unrealengineniagara #realtimevfx
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The Great Transmutator Benoit Onillon
My entry for The Great Transmutator challenge from RealtimeVfx!https://realtimevfx.com/c/Events/competition-the-great-transmutatorPrizes announcement update ...
Houdini horse - breakdown
Software: Houdini -Geo fracturing -Particle -Smoke Render: Houdini http://www.moritzhausler.de/#work Weekend Project
Burning and crumbling RnD
Hey, got inspired by one of the modules of Allan McKay's FX TD Mentorship program (which I am now a part of). Quite a bit different than the lesson, but I…
Dissolve Material/Burning Leaf, Ryan Dziurgot
*Updated July 2019 I've reworked this so much I'm reposting it with all new images. Leaf texture made in Substance Designer based on Jonathan Benainous's article on 80.lv. Material and fx made in UE4.
NPC death effect, HYT -
NPC , tDesign of four racial death patterns.