#water #liquid #splash
Wukong - Staff Spinning VFX
Wukong - Staff Spinning VFX
Wukong Spinning Staff Water Effect | Unreal Engine Niagara I created a spinning staff water effect for Wukong using Niagara in Unreal Engine. ๐Ÿ”น Emitters in the system: Trail behind the staff โ€“ Implemented using a Ribbon Renderer, carefully tuned for smooth motion with a slight blur effect, utilizing UV Tiling settings. Additional Ribbon โ€“ A secondary ribbon using a Masked shader with Dithering, allowing for powerful splash of water that creates the effect of water being thrown back as you spin the staff. Water splashes โ€“ Created in Liquid Gen and rendered as an 8x8 flipbook. Used a Masked shader with Dithering to prevent overdraw and achieve smooth sprite fading. Would love to hear your feedback! ๐Ÿš€
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Wukong - Staff Spinning VFX
Dynamic Liquid, Edouard Boudet
Dynamic Liquid, Edouard Boudet
Here is my dynamic liquid system inspired by the amazing Half Life Alyx bottle shader. it's a ray marched liquid based on the bottle mesh volume, affected by the movement of the bottle plus 3 layer of waves. I made a breakable object from this bottle to create a fun splash action. Hope you like it !
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Dynamic Liquid, Edouard Boudet