GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D
While the quality of photo-realistic real-time graphics in games is advancing daily to near feature-film quality, Arc System Works' RED team took a completel...
Hello again! This time I decided to repeat the sky crack effect from the game "Fortnite". I saw this effect a long ago and I remembered it a lot. I tried to repeat it, but I did not have enough experience and nothing worked out. But after few months I wanted to try this again. And I achieve this effect. It doesn’t match the original to 100%, but I’m happy with the result. The main crack texture was made in Substance Designer and then finished in Photoshop. I hope you like it)
RTVFX Sketch#55 - Fanart [ Library of Ruina Consta Action Game FX Fanart ]
Sketch 55's theme was Fanart, so I made Fanart for Library of Ruina, Consta Action I tried to remake FX whole Brotherhood of Iron faction's Card actions into...
Collection of work from my last two projects including a personal project made in UE4.
Call of Duty Modern Warfare
- Various environmental/gameplay fx
The Walking Dead: Saints & Sinners
Made content for VR in the form of:
- Eye Shader
- Artist friendly Godray Blueprint
- Hair Shader
Forest Fire:
- Authored all fx in UE4 with Cascade
Forest environment by NatureManufacture
Two effects I made to practice water & 2D flipbook animations as that is not something I've done much of in the past. Decided to throw a greek theme ontop of them because I've been playing Hades lately and while researching I came across a mythical creature called Charybdis which I hadn't heard of before but thought the mythos of it was badass:)
Teeth & the trident was made with Blender + 3DCoat. Textures were handpainted in Photoshop. Flipbooks were made with Krita (for the tiling one) & ToonBoom. Shaders & particles made with Unity. The maelstrom uses the stencil buffer to fake depth.
Personal Animated Short 【Heat vs Repulsion】自主制作アニメ
Personal animated short "Heat vs Repulsion" by a 19-years-old Chinese student, nickname 光学核心(Optical-Core). Concept, animation, backgrounds, compositing all ...