mJC94kg[1].mp4
FX
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vuSKSg0[1].mp4
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Lagoon, Geoffrey Amesse
Some diorama
UE5 Waterfall&Fountain/How to make Geometry Cache become Niagara, 世杰 黄
在ue里面实现好的流水效果是比较难的一件事,这种取巧的方法优势是性能友好,缺点是对不规则的形状不太好弄。
It is quite difficult to achieve good flowing effect in UE. The advantage of this clever method is that it is performance friendly, but the disadvantage is that it is not easy to handle irregular shapes
VFX sketches 07, Charles Moreira (Guildor)
Hello! After a long time with no posts I'm bringing the WIP of a procedural waterfall shader that I'm creating in my spare time. I've started this in UE4, but then I decided to migrate it to UE5, and it's weird how it looks different in both versions. Honestly, I still prefer the results in UE4, but it just need some love!
It's not a fluid, it's just a simple mesh with shader that I'm using a combination between of water textures made from pictures I got from CGtextures and used to create manually a tileset using Photoshop and procedural masks generated using the TexCoord. I love this technique!
It's not ready (and honestly it may never be), and to convince as a real waterfall I should add some particles, but my challenge (and my fun) here is just to give the impression of waterfall and also create some controllers to generate different variations, like a waterfall of poison or lava using a single mesh.
The Last of Us: Part 2 Museum Waterfall, Kristal Nembhard
I was responsible for environmental and cinematic FXs in the flashback museum Level. In this video I show a water mesh I modeled and applied a water shader to. Along with building and forming a series of waterfall FXs. (Core waterfall assets created by Quinn Kazamaki, Wataru Ikeda, and Taylor Duval)
The Last of Us: Part 2 - Rain, Water, Lightning FX, Mary Jane Whiting
Water pour game fx - 2x2, Stan Petruk
Power of 2x2 textures. Quick and efficient
The Last of Us Part 1: Water effects and surfaces, Taylor Duval
Feedback on Water Stream
Hey all! I’m new here and I’ve got to say this website is an amazing resource. I’ve been getting into RT VFX recently (been a game dev for a long time) and have been working a few effects. I was inspired by the recent waterfall Sketch posts and wanted to take a shot at one myself. I’m quite happy with the progress so far, but I feel a little stuck on getting the edges of my water fall to look believable. Here’s the current progress: (EDIT: Updated progress: ) My current gripe ...
Trek to Yomi Blueprints, Jarek Bartyna
Examples of mesh effects Blueprints that I have worked on, were used by Enviro artists to arrange levels in Trek to Yomi.
Environment created by:
https://www.artstation.com/scn
https://www.artstation.com/mort-art
All Breathing Techniques in Demon Slayer
#KimetsuNoYaiba #DemonSlayerPlease dont forget to like and subscribe for more videos like this one. I will also be uploading moments from different anime ser...
Uncharted™ 4 Waterfall
Gaia Friedman
I'm currently working at Playground Games as a Junior Environment Artist :)
20101217.mp4
Waterfall Texture Seamless Loop, 4k, Stockvideos & Filmmaterial (100 % lizenzfrei) 1026096740 | Shutterstock
Holen Sie sich ein 20.000 zweites waterfall texture seamless loop, 4k, Stockvideo mit 25FPS. 4K- und HD-Video, sofort in jedem NLE einsatzbereit. Wählen Sie aus einer Vielzahl ähnlicher Szenen aus. Videoclipnummer 1026096740. Videos jetzt herunterladen!
Gullfoss
Háifoss full
Dettifoss
Háifoss bottom
A50c37cf5087a0397148bc04218064938c6bf523
Mortal Kombat 11 | Wu Shi Dragon Grotto [Stage Showcase]
Nothing fancy, just a quick showcase video on one of the stages for Mortal Kombat 11. Mortal Kombat 11 is a fighting video game with gruesome fatalities. #Mo...
Anthem: Every Javelin Ability and Ultimate
Your first look at all of Anthem's exosuit Javelins, their powerful abilities, and each of their devastating ultimate attacks. 27 Things You Missed from Anth...
2D animation Water FXES
Some part of my work on fxes for the tv series "Niko and the Sword of Light" 1 season Done in Adobe Flash