FX
Unity particle system - Small explosion
ice, thunder, fire, water.
Elemental punch effect created for the game: Fallen Tear the ascension, DAN Santos
This was another sequence of elemental effects that I loved doing for the Fallen Tear the ascension project, I hope you enjoy seeing how the animations turned out.
Clash Mini VFX - Update 7, Octopo VFX Studio
VFX for Update 7 of Clash Mini!
ㅤ
Art Direction - Zhendi Cao @ Supercell
VFX Artist - Changyong An, Seungho Yoo, Siyul Kang
https://www.artstation.com/capsuleacy
https://www.artstation.com/samuelyoo
Water, Moore
水的设计想法,二方连续以及单帧
VFX concepts ideas
Lagoon, Geoffrey Amesse
Some diorama
water, Moore
Terra Nil VFX, Yuri Podchasha
Hooray! The game trailer is finally out for which I drew water, smoke and some fire.
I have never had to draw so much water, but I did it. Very happy about it.
It was great to work with such cool guys from the Lucan studio team. You are amazing!
And of course don't forget to download the game! I already went through 2 biomes.
https://store.steampowered.com/app/1593030/Terra_Nil/
Unity VFX - Wave, Water_Shock_Wave
유니티를 활용한 취업이펙트 클래스(앰플리파이/쉐이더그래프 적극활용)
강의정보 : https://gamefx.co.kr/bbs/board.php?bo_table=Edu_01&wr_id=29
카카오톡 상담/문의 : https://open.kakao.com/o/sYYUrRjd
이펙트 전용 단톡방
https://open.kakao.com/o/gp6z6Is
참여코드받는곳(댓글신청)
https://cafe.naver.com/unrealfx/13510
네이버 게임이펙트정보 카페링크
https://cafe.naver.com/unrealfx
게임이펙트정보 커뮤니티
https://gamefx.co.kr
#유니티이펙트#게임이펙트#쿠파FX
DingDang Game VFX-2, Feli
DingDangGame is a game design company in China which provides professional game design services including Character Animation, Unity/UE4 VFX, Motion Capture, and Transition Animation. DingDangGame will provide you with high-quality services and cost-effective products. If you are interested, then please contact me. Thank you.
Unity Toon Slash Effect By URP (Water&Fire)
#Unity #VFX #卡通渲染 #SlashUnity製作的火刀光與水刀光 效果挺不錯 特別分享一下 歌曲:Snow haltion
Water VFX, Kirill Shanin
VFX For the pet Posera made for Red Rift and Aether Games.
Website of the game: https://coe.gg/
Water FX Samples
This is my Water FX sample from 2021 to 2022.
Stylized Maelstrom [Realtime VFX], Alfred Jäärf
Two effects I made to practice water & 2D flipbook animations as that is not something I've done much of in the past. Decided to throw a greek theme ontop of them because I've been playing Hades lately and while researching I came across a mythical creature called Charybdis which I hadn't heard of before but thought the mythos of it was badass:)
Teeth & the trident was made with Blender + 3DCoat. Textures were handpainted in Photoshop. Flipbooks were made with Krita (for the tiling one) & ToonBoom. Shaders & particles made with Unity. The maelstrom uses the stencil buffer to fake depth.
Dragon-Rise Water Shield, 李彦诚
Personal Works - October 2022, Duc Vu
Water, 一眼月色
[2022] Elemental VFX (M+R:SoH), Christiane La
I had the pleasure to work on Mario + Rabbids Sparks of Hope from the beginning and to make RnD.
Elemental powers are given by the "Sparks" .
Meteors ("Skyrains" & "Slimy Swell") were one of the first polish VFX created for the project. I was in charge of creating "Ooze", "Shock", "Water" elements in order to define the VFX art direction of those powers.
What I did:
All VFX shown in the video "Gallery"
Some sources files (textures, meshes, shaders)
Some in-game integration
It's a VFX team effort so I would like to thank Jinni On, Xinwen Mi, Emmanuel Oujoud.
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MARIO + RABBIDS SPARKS OF HOPE © 2022 Ubisoft Entertainment. All Rights Reserved. Rabbids, Sparks of Hope, Ubisoft and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Nintendo properties are licensed to Ubisoft Entertainment by Nintendo. SUPER MARIO characters © Nintendo. Trademarks are property of their respective owners.
Nintendo Switch is a trademark of Nintendo.
VFX for Storybook Brawl- 02
Storybook Brawl VFX- 02 I worked on SBB during 2020- 2021. Those are in-dev videos so it can represent unfinished content or placeholder elements. VFX concept, models on the animations, rigging, animations and VFX are made by me.
VFX Mizuchi Shield - Dragon's Rise, Darin Aranda
Hi ^__^
Here is the final result of my participation for the Arstation challenge in VFX Art (real-time) category.
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Special thanks to Jeanluc Kol for having made this stunning concept that has brought out the best in me. ^^
I am also very grateful to all those peope who have helped with their feedback.
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*Made in unreal engine 5.
*All the meses were been made with houdini in order to have more control while I iterated. The only mesh that isn't made in this way is the dragon's head that I modeled in blender.
*The textures made in substance designer and photoshop software.
The complete breakdown you can find it in the challenge post.
https://www.artstation.com/challenges/dragons-rise-the-forgotten-realms/categories/163/submissions/70502
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Concept by Jeanuc Kol
https://www.artstation.com/jlkfx
Water and Fire, Silver Yuan
I want to add a 2D special effect to make it move, similar to the card effect, if I have time.
✨Rafles✨ auf Twitter
“Yesterday night I was doing some researchs for pack 2 🐟”
Chris Sayers
VFX Artist for Mediatonic London.
Working on an NDA project. Credited in, Fall Guys, Fortnite and Temple Run: Puzzle Adventure.
All Breathing Techniques in Demon Slayer
#KimetsuNoYaiba #DemonSlayerPlease dont forget to like and subscribe for more videos like this one. I will also be uploading moments from different anime ser...
Water training, Enver Sağlam
This project node animation for training
Fx sketches and concepts, Slava Lightsoul
A day and a half of work of a mad fx animator x D
Game Effect Tutorial - Liquid Shape Design - Water, Blood,... Fx
📢 This tutorial about game effect shows you how I designed the liquid shape for impact, explosive or splash effects.Use for both 2D and 3D Effect in UnityTh...
Water Spline, Gasper Znoj
Water VFX made with a spline component in Unreal Engine I posted a month ago on Twitter. The water is all done in the material using World Position Offset. The mesh has 880 triangles (Would probably work with less as well).
Kyrie Ma
VFX Artist
Enoch Lee
VFX