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Diablo IV - VFX - Flavio Villalva, Flavio Villalva
Diablo IV - VFX - Flavio Villalva, Flavio Villalva
Super excited to finally show some of the work I've done throughout the years for Diablo IV. I was mainly focused on player skills for the Necromancer, Rogue and Sorceress. I was very fortunate to have been able to work on some iconic skills like Bone Spirit and Corpse Explosion, while working with some amazing designers and artist in making the skills the best they could be. I also had the chance to help develop the look for the necromancer's Darkness skills and updating the existing bone and blood magic. The rogue was specially challenging and fun to develop, having 3 additional versions of most of the skills for the Imbue system. Working on the game has been a blast. The game looks amazing and it's absolutely a labor of love. Huge huge thanks to all the amazing developers that gave their all to this huge project.
·artstation.com·
Diablo IV - VFX - Flavio Villalva, Flavio Villalva
RPG Magic SFX 2 Demo 3 | W.O.W Sound
RPG Magic SFX 2 Demo 3 | W.O.W Sound
Magic SFX Pack 2 with 446 high-quality magic sound effects for your RPG, Battle Arena and more! SFX comes in flexible layers, variations, and combos for you to Mix & Match to create and sync them easily to your magic animation! This collection contains basic whooshes, magic attacks and impacts, elemental spells (fire, wind, water, plant, electric and ice), magic spells (JRPG-style and modern RPG) and features more ‘weapon’ spells (magic punches, sword slashes and more!). Also featuring spells inspired by VFX video created by DucVu (Video Demo 1) and Se-uk Jeong (Demo 3)! (Watch the Video De...
·youtube.com·
RPG Magic SFX 2 Demo 3 | W.O.W Sound
Sarah Carmody— Warlock FX Updates (World of Warcraft: Battle for Azeroth)
Sarah Carmody— Warlock FX Updates (World of Warcraft: Battle for Azeroth)
SUPER excited to launch with these Warlock updates. Many updates to the base rotational spells across all specs, including a bonus suite of FX for the 'green fire' glyph, and added all kinds of new portals for your demon-summoning needs. All 3 specs share a chaotic, unruly, corrupted undertone, but each have a distinct signature look. The Warlock class spans a wide variety of gameplay styles, so these were a fun challenge to work on. There were a lot of different mechanics to convey, and many magic schools represented, and a lot of potentially problematic spell-stacking. For example, th...
·vimeo.com·
Sarah Carmody— Warlock FX Updates (World of Warcraft: Battle for Azeroth)
Orc On Fire Compilation
Orc On Fire Compilation
I did this work for Monolith for Shadow of Mordor. It was all using their own proprietary software. The Orc model and animation was made by their internal te...
·youtube.com·
Orc On Fire Compilation
Uncharted 4 Selects
Uncharted 4 Selects
Well 3 years working on a videogame produced a billion things. but this is my quickest narrowest cut i could find of some of the stuff i got the opportunity to work on for Uncharted. Weapons, cutscenes, explosions, character interaction.. Theres so much more but this was the best of the best. Definitely the hardest project of my professional career. That crunch was craaaaaaazy. But you know... im really happy with how things came out and thrilled to see so many people playing and enjoying the game. All the people at Naughty Dog push things so hard. What a group of people. Props to the res...
·vimeo.com·
Uncharted 4 Selects
League of Legends VFX Reel - Year 1
League of Legends VFX Reel - Year 1
2014 Was a good year! I came to Riot Games and received a crash course on 3D Game VFX. Here's a collection of the stuff I had a hand in throughout the year, working on ability and item visual effects in League of Legends. To give credit where it's due, my colleagues on the VFX team at Riot have been fantastic mentors. In our discipline, there aren't any lone wolves. So none of these effects are 100% my own, since multiple artists had a hand (or at least some feedback) in each of them. That being said, when I note "all particles" in the bottom right, that essentially means that I touched a...
·vimeo.com·
League of Legends VFX Reel - Year 1
VFX Reel 2014
VFX Reel 2014
Videogame VFX portfolio for work I made between 2006 to 2013. Featuring samples from inFAMOUS: Second Son, F.E.A.R. 2: Project Origin, Condemned 2: Bloodshot, Gotham City Impostors, and Halo 4. Complete shot list and resume available upon request. (Soundtrack: "Kaz Hayashi '01" by Oxes)
·vimeo.com·
VFX Reel 2014