#Water #water #impact
Elemental Cubes - Study Breakdown
Elemental Cubes - Study Breakdown
This study came out of a VFX Friday challenge. The idea was to replicate the behavior of natural elements using simple square/cube shapes. The original challenge had a time limit of 1h and on that time I only managed to create the water cube without any of the materials, but that process got me so excited that I ended up spending all my free time on the past week creating the additional four elements. These constraints forced me to focus more on the animation principles behind each element, revisit some old problems, and figure out new solutions for them. Everything on the project was made in Unreal Engine 5.4 This study was a lot of fun, and I hope that with this breakdown I can give some knowledge back to the VFX community and inspire some of you guys to take on a similar challenge!
·artstation.com·
Elemental Cubes - Study Breakdown
Physics-based ground VFX system
Physics-based ground VFX system
I've made this physics based ground VFX system in Unreal Engine for an AA Off-Road Game. The system use physic parameters to drive the Particle (Niagara) system. It handles: - Tire radius and width - Rotation speed (RPM) and direction - Vehicle velocity - Longitudinal and lateral tire force for spinning and skidding - Surface type - Ground stickiness - Ground color - stone rate - fluid surface deepness - fluid dirtiness
·artstation.com·
Physics-based ground VFX system
Terra Nil VFX, Yuri Podchasha
Terra Nil VFX, Yuri Podchasha
Hooray! The game trailer is finally out for which I drew water, smoke and some fire. I have never had to draw so much water, but I did it. Very happy about it. It was great to work with such cool guys from the Lucan studio team. You are amazing! And of course don't forget to download the game! I already went through 2 biomes. https://store.steampowered.com/app/1593030/Terra_Nil/
·artstation.com·
Terra Nil VFX, Yuri Podchasha
LOR - Real Time VFX Compilation2/Enoch飒, Enoch Lee
LOR - Real Time VFX Compilation2/Enoch飒, Enoch Lee
非常高兴能分享我为《符文大地传说》所做的 VFX 工作!这是与 Riot 团队合作的作品。非常感谢 Riot 和 Kudos 为我提供了这么酷工作机会。也非常荣幸能有这个机会与这些极具才华的艺术家们合作,同时也非常感谢 Riot 的 VFX 负责人He Sir/Doris的指导。 I am very happy to share my VFX work for "Legend of Runeterra"! This is a work in collaboration with the Riot team. Thank you Riot and Kudos for providing me with such a cool job opportunity. I am also very honored to have this opportunity to work with these extremely talented artists, and I am very grateful to Riot's VFX director He Sir/Doris for his guidance. Since there are too many artist lists in the collection, you can check the list of corresponding artists in the individual hero video published on the personal homepage, thanks again!
·artstation.com·
LOR - Real Time VFX Compilation2/Enoch飒, Enoch Lee
DingDang Game VFX-2, Feli
DingDang Game VFX-2, Feli
DingDangGame is a game design company in China which provides professional game design services including Character Animation, Unity/UE4 VFX, Motion Capture, and Transition Animation. DingDangGame will provide you with high-quality services and cost-effective products. If you are interested, then please contact me. Thank you.
·artstation.com·
DingDang Game VFX-2, Feli
Justice online逆水寒_Spirit Beast effects_VFX, SongJian Cheng
Justice online逆水寒_Spirit Beast effects_VFX, SongJian Cheng
分享一些我做的逆水寒灵兽特效,这里面包括这些灵兽的身体特效(幼年体和成年体)以及技能特效。每只灵兽都会有一个普攻和一个技能来帮助你战斗。 Share some of my VFX work for Justice online. This includes the body effects(juvenile and adult) and skill effects of these Beast. Each Beast has a basic attack and a skill to help you fight.
·artstation.com·
Justice online逆水寒_Spirit Beast effects_VFX, SongJian Cheng
TKO on Twitter
TKO on Twitter
エフェクト作業早送り後半ただの塗り絵作業なのでキングクリムゾンしてます pic.twitter.com/VYLIwHArrS— TKO (@SzTko) January 10, 2019
·twitter.com·
TKO on Twitter