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![FX](https://rdl.ink/render/https%3A%2F%2Fup.raindrop.io%2Fcollection%2Ftemplates%2Fcircle%2FFire.png?mode=crop&width=32&height=32&dpr=2)
FX
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Post | LinkedIn
Some 'small' research project I've been onto lately. Glass fracture dynamics has always been fascinating for me and it took me some time and effort to come… | 52 comments on LinkedIn
Boom Boom, Star Chen
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Fire Strike VFX Real-Time
The work is done in the style of Dark Fantasy
Project LAX (Unreleased) - VFX Design, Benjamin ADAM
Here is some VFX work I did with Fireball Studio on the unfortunately cancelled Project LAX from Phoenix Labs
This was a cool project I loved to work on !
Andromeda VFX Explorations, Jeanluc Kol
Several years ago, I had the opportunity to contribute to VFX explorations for project LAX. Unfortunately, it was cancelled. I'm sharing some FX research on the character Andromeda, who has the power to use light prisms to create anything she imagines.
2D Fx Animation - Water - Fallen Tear The Ascension, Duc Vu
some 2d water i made for Fallen Tear The Ascension.
https://www.fallentearascension.com/
Hope you like it !
Elemental Cubes - Study Breakdown
This study came out of a VFX Friday challenge. The idea was to replicate the behavior of natural elements using simple square/cube shapes. The original challenge had a time limit of 1h and on that time I only managed to create the water cube without any of the materials, but that process got me so excited that I ended up spending all my free time on the past week creating the additional four elements. These constraints forced me to focus more on the animation principles behind each element, revisit some old problems, and figure out new solutions for them. Everything on the project was made in Unreal Engine 5.4 This study was a lot of fun, and I hope that with this breakdown I can give some knowledge back to the VFX community and inspire some of you guys to take on a similar challenge!