#impact #sparkles
VFX/Tech-Art Reel 2020, Richard A. Lopez
VFX/Tech-Art Reel 2020, Richard A. Lopez
Collection of work from my last two projects including a personal project made in UE4. Call of Duty Modern Warfare - Various environmental/gameplay fx The Walking Dead: Saints & Sinners Made content for VR in the form of: - Eye Shader - Artist friendly Godray Blueprint - Hair Shader Forest Fire: - Authored all fx in UE4 with Cascade Forest environment by NatureManufacture
·artstation.com·
VFX/Tech-Art Reel 2020, Richard A. Lopez
Ryohashi on Twitter
Ryohashi on Twitter
draw effects and VFX practiceAlso serves as an upload test for gifs#procreate #aftereffects gif動画化するとどう見えるかのテスト兼ねてるのでなんか同じもの重複して申し訳ない。ラストの爆発部分が見えやすくなったし、画質のチープさが逆にいい味出してる。 pic.twitter.com/cplgFFGX6O— Ryohashi (@1992YAJIRyo) October 25, 2020
·twitter.com·
Ryohashi on Twitter
Alex_Bluebot on Twitter
Alex_Bluebot on Twitter
I’ll be at PAX West in Seattle from Aug 30 to Sep 2, with @DennisCraftshop, swing by if to checkout the awesome MadStreets game!!! We can talk about FX as well.#indiedev #gamedev #indie #unity #mobilegames #videogames #paxwest2019 #madstreets #fx #2dfx #vfx pic.twitter.com/S2kD9RfNT8— Alex_Bluebot (@alex_bluebot) August 26, 2019
·twitter.com·
Alex_Bluebot on Twitter
Forum: prevent mp4 auto-scale
Forum: prevent mp4 auto-scale
@Keith Feedback about the forum: do you think there’s a way to prevent mp4 embeds from filling the width of the post, and just stick to their original size if they’re lower than the post width? E.g. I’d like this mp4 video http://assets.jeanmoreno.com/unity/UnityLaser.mp4 To be displayed like its gif equivalent, and not stretched: Looking at the HTML source, it converts the mp4 link to a
·realtimevfx.com·
Forum: prevent mp4 auto-scale