#smoke #dust #impact
Physics-based ground VFX system
Physics-based ground VFX system
I've made this physics based ground VFX system in Unreal Engine for an AA Off-Road Game. The system use physic parameters to drive the Particle (Niagara) system. It handles: - Tire radius and width - Rotation speed (RPM) and direction - Vehicle velocity - Longitudinal and lateral tire force for spinning and skidding - Surface type - Ground stickiness - Ground color - stone rate - fluid surface deepness - fluid dirtiness
·artstation.com·
Physics-based ground VFX system
VFX/Tech-Art Reel 2020, Richard A. Lopez
VFX/Tech-Art Reel 2020, Richard A. Lopez
Collection of work from my last two projects including a personal project made in UE4. Call of Duty Modern Warfare - Various environmental/gameplay fx The Walking Dead: Saints & Sinners Made content for VR in the form of: - Eye Shader - Artist friendly Godray Blueprint - Hair Shader Forest Fire: - Authored all fx in UE4 with Cascade Forest environment by NatureManufacture
·artstation.com·
VFX/Tech-Art Reel 2020, Richard A. Lopez
Mix 18
Mix 18
Mix_18 for "Elemental 2d FX" You can purchase it here: goo.gl/2z5Byk ----------------------------------------------- Tumblr: timerkaevr.tumblr.com/ Instagram: instagram.com/timerkaev_r Vi...
·rt-fx.deviantart.com·
Mix 18