Hello, I am Kisong Lee, a VFX artist.
I have recently been given a great opportunity to collaborate with Colosso, an online class platform, to open my own class.
안녕하세요, VFX 아티스트 이기송입니다.
이번에 제가 좋은 기회로 온라인 클래스 전문 플랫폼 콜로소와 함께
클래스를 오픈하게 되었습니다.
이펙터를 꿈꾸시는 분, 혹은 이제 막 첫 발을 떼신
이펙터 분이라면 분명 같은 툴, 기능을 사용했음에도
다른 이의 이펙트가 더욱 멋있어보인 적이 있으셨을텐데요,
결국 플레이어의 눈길을 사로 잡는 이펙트를 만들기 위해서는,
테크닉적인 감각 뿐 아니라, ‘아트적인’ 감각도 중요하다고 생각합니다.
이번 클래스에서는 이펙트의 아트적인 표현 등
섬세하고 정교한 이펙트 디자인 요소와, 캐릭터 모션에 맞는
이펙트 연출 디테일까지 배워 고퀄리티 비주얼 이펙트를
구현하는 저만의 노하우를 알려드리고자 하는데요,
더불어 판타지 장르에서 활용할 수 있는 방법들을 캐릭터 스킬
실습을 통해 실무 이펙트 제작 과정을 확인 할 수 있으니
경쟁력있는 이펙터를 꿈꾸시는 분이라면 꼭 만나보시길 추천드립니다!
현재는 얼리버드 기간으로 크게 할인된 금액으로 수강할 수 있으니, 링크를 통해 자세한 내용을 확인해 주세요.
👉 https://bit.ly/3J7EYei
My first Unreal engine real time effect. A big thanks to the VFX Apprentice community and teachers for the feedback and some of the resources used in this effect. I am not switching completely from illustration, but my dream has always been to work in some games. I hope my drawing and this new passion can get us there!
LOR - Real Time VFX Compilation2/Enoch飒, Enoch Lee
非常高兴能分享我为《符文大地传说》所做的 VFX 工作!这是与 Riot 团队合作的作品。非常感谢 Riot 和 Kudos 为我提供了这么酷工作机会。也非常荣幸能有这个机会与这些极具才华的艺术家们合作,同时也非常感谢 Riot 的 VFX 负责人He Sir/Doris的指导。
I am very happy to share my VFX work for "Legend of Runeterra"! This is a work in collaboration with the Riot team. Thank you Riot and Kudos for providing me with such a cool job opportunity. I am also very honored to have this opportunity to work with these extremely talented artists, and I am very grateful to Riot's VFX director He Sir/Doris for his guidance.
Since there are too many artist lists in the collection, you can check the list of corresponding artists in the individual hero video published on the personal homepage, thanks again!
Destiny 2: Lightfall: Weapon VFX Updates, Ben Platnick
I had the pleasure of redoing/polishing a couple of existing VFX suites in Destiny 2: Lightfall, along with creating brand new VFX for Stasis Grenade Launchers and Swords.
Special Thanks:
Mark Flieg: Rewards VFX Lead
Submitted :https://forums.unrealengine.com/t/summon-dragon-unreal-challenge-spellar-performance/777498[version with audio]Participate in Unreal Challenge: Sp...
This is my study in late 2020, i have a strong background with unity but i am also trying to break out of my comfort zone. My target for 2023 is VFX for AAA games with Unreal Engine. Wish me luck!
Really liked working on a Lightning Bolt Strike, combining different techniques and software to get the proper effect. Textures were done in Substance Designer and Photoshop, some meshes were created in Houdin FX and edited in Blender and floor explosion was done in Houdini FX and exported as alembic fbx into UE. Animation for Manny I got from Paragon's Gideon character.
2DFX animation reel | Guillaume DegrooteHere is a compilation of 2D VFX I animated for League of Legends' Arcane season 1.It partially shows the making of ha...
DingDangGame is a game design company in China which provides professional game design services including Character Animation, Unity/UE4 VFX, Motion Capture, and Transition Animation. DingDangGame will provide you with high-quality services and cost-effective products. If you are interested, then please contact me. Thank you.
Hi.
I organized my portfolio while leaving the company.
I made all the effects except the character and background.
Working on this project, I enjoyed and grew a lot/
Thank you.
™&Copyright ⓒ Smilegate RPG. All Rights Reserved.