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FX
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Gregory Oliveira on Twitter
I did a cartoonish explosion inspired by the VFX from the new Smash Bros Ultimate. I guess I rly like making explosions :)Made with Unity, no flipbooks used.#VFX #Gamedev #Unity #Unity3D #MadeWithUnity #RealtimeVFX pic.twitter.com/Q38Kmx9cZe— Gregory Oliveira (@godsgreg) November 9, 2018
ろうぼう on Twitter
unityでアニメ調爆発エフェクトゼルダBotwとかスマブラSPのエフェクトを目指した。 #Unity #realtimeVFX pic.twitter.com/zFYXYvT4aD— ろうぼう (@lou_bou35) January 18, 2019
Anime Pics & Gifs ツ on Twitter
:P pic.twitter.com/M3J86Kke1m— Anime Pics & Gifs ツ (@GifsAnime_) January 9, 2019
Anthem: Every Javelin Ability and Ultimate
Your first look at all of Anthem's exosuit Javelins, their powerful abilities, and each of their devastating ultimate attacks. 27 Things You Missed from Anth...
Dhruva VFX Showreel Oct18
Dhruva has a new service line which is VFX for games, and we're happy to share a small demo reel to show our skillset. Hope you all like it :)
Spellbreak Pre-alpha Teaser
Pre-alpha sign-up and Founder's Packs: https://playspellbreak.com Spellbreak is a new battle royale RPG featuring epic magic combat. Weave spectacular spell ...
Sarah Carmody— Warlock FX Updates (World of Warcraft: Battle for Azeroth)
SUPER excited to launch with these Warlock updates. Many updates to the base rotational spells across all specs, including a bonus suite of FX for the 'green fire' glyph, and added all kinds of new portals for your demon-summoning needs. All 3 specs share a chaotic, unruly, corrupted undertone, but each have a distinct signature look. The Warlock class spans a wide variety of gameplay styles, so these were a fun challenge to work on. There were a lot of different mechanics to convey, and many magic schools represented, and a lot of potentially problematic spell-stacking. For example, th...
Missile Strike
This animated sequence was made in Unreal Engine 4. Pyro and RBD made in Houdini.
Frost Grenade VFX
School project at Futuregames. For breakdown, please visit: https://www.eliastampes.com/frost-grenade/
Uncharted 4 Selects
Well 3 years working on a videogame produced a billion things. but this is my quickest narrowest cut i could find of some of the stuff i got the opportunity to work on for Uncharted. Weapons, cutscenes, explosions, character interaction.. Theres so much more but this was the best of the best. Definitely the hardest project of my professional career. That crunch was craaaaaaazy. But you know... im really happy with how things came out and thrilled to see so many people playing and enjoying the game. All the people at Naughty Dog push things so hard. What a group of people. Props to the res...
Effects Reel 2014
Here's my latest reel.
Just Cause 3 VFX (Explosion) Reel
Here's a sampling of some of my work from Just Cause 3. Breakdowns below. Thanks to Omar and Than on the video capture. Breakdowns: Shot 1: Plane shot: 0:06....
StylisedCombatFX
14 Stylised Combat FX available on the Unreal Marketplace
VFX - RTS Missile Strike, Thomas Francis
Inspired by company of heroes and the Command & Conquer games. I spent 3 days total, modelling the hover craft was especially fun, inspired by HomeWorld: Desert of Kharak.
Cannon Shock Waves
cannon shots in slomo
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cokey VFX reel 2018
this is my reel and couse,.
Zelda Breath of the Wild - VFX Fan Art, Gregory Silva
This is a series of studies I did from the game Zelda Breath of the Wild. I used Unity as the engine and shaderforge to do the shaders. All the textures, models, animations and shaders were made by me, although the mesh is not optimized, as it was never my intention to use it on a real game. You may find more gifs and screenshots of some work in progresses on my twitter: https://twitter.com/godsgreg I hope you like it!
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Nathan Huang Real-time VFX Demo-reel 2017
Demoreel for 2017
DragonNest(2010)_Action, Seung Chan Lee
Copyright 2015. EyedentityGames all rights reserved
Game VFX Portfolio 'Woo Sung Choi'
게임 이펙트 포트폴리오 / 최우성
VFX Reel 2014
Videogame VFX portfolio for work I made between 2006 to 2013. Featuring samples from inFAMOUS: Second Son, F.E.A.R. 2: Project Origin, Condemned 2: Bloodshot, Gotham City Impostors, and Halo 4. Complete shot list and resume available upon request. (Soundtrack: "Kaz Hayashi '01" by Oxes)
Daily practice - Smoke Explosion, Alexandr Romashov
FumeFx , Unity3D.
StarCraft 2, Legacy of the Void - Campaign & Co-Op Visual Effects, Michael Chae
Environment Effects made for StarCraft 2 : Legacy of the Void & Co-Op Credits for additional VFX artist: Allen Dilling These are some of my Visual Effects I have done for Legacy of the Void campaign mission and Co-Op. I always wanted to learn Visual Effect, and I was fortunate to learn under Allen Dilling. From simple destruction to crazy lazer beams and explosions, later I was in charge of many types of Visual Effects. Finally, I found myself working closely with campaign art team, and created many effects that we all wanted to have in campaign mission. Huge thanks to everyone in SC...
Volumetric Smoke and Fire with vorticity (Unity Shader), Ivan Grudinin
My vfx shader for Unity3d. Main points is - real volumetric form and smoke vortex imitation. All visual examples from Unity real-time engine.
Maeta on Twitter
CG爆発パート2#b3d #blender #aftereffects pic.twitter.com/s4MT8TpvXU— Maeta (@yuuuuuu531) February 25, 2018