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The Lost Glitches VFX: Rocket Barrage Finisher, Dmitry Sarkisov
The Lost Glitches VFX: Rocket Barrage Finisher, Dmitry Sarkisov
Hey guys, It's been a while! Last year I've been working with the amazing team on "The Lost Glitches" card game. The game has finisher mechanics, which allows players to shiny finish off an opposite player once HP reaches to 0. I did several of different finishers, and several of different ambient BG VFX, which I will post as well soon. I've been brainstorming the ideas of VFX and I created the ideas behind most of the finishers, including this one, from idea to realisation. Currently I'm looking for a part-time or freelance opportunities, and possibly available for booking on a full-time employment during the month.
·artstation.com·
The Lost Glitches VFX: Rocket Barrage Finisher, Dmitry Sarkisov
The Lost Glitches VFX: Laser Finisher, Dmitry Sarkisov
The Lost Glitches VFX: Laser Finisher, Dmitry Sarkisov
Hey guys! Last year I've been working with the amazing team on "The Lost Glitches" card game. The game has finisher mechanics, which allows players to shiny finish off an opposite player once HP reaches to 0. I did several of different finishers, and several of different ambient BG VFX, which I will post as well soon. I've been brainstorming the ideas of VFX and I created the ideas behind most of the finishers, including this one, from idea to realisation. Currently I'm looking for a part-time or freelance opportunities, and possibly available for booking on a full-time employment during the month.
·artstation.com·
The Lost Glitches VFX: Laser Finisher, Dmitry Sarkisov
Flame Burst VFX, De Andre Martin
Flame Burst VFX, De Andre Martin
Witness the power of the Flame Burst! This effect has a charge up with a fire shield and then explodes into a fire burst of energy. This was inspired by the Brimstone ability from Final Fantasy 16. I also used a Radial Blur material to help with the impact of the effect.
·artstation.com·
Flame Burst VFX, De Andre Martin
Path of Exile 2 - Cold & Lightning Spells VFX, Gabriel Sanches
Path of Exile 2 - Cold & Lightning Spells VFX, Gabriel Sanches
The remaining elemental spells I made for the Sorceress! For the cold projectiles, I tried to come up with a different style for each one so they're easily recognizable. Eye of Winter uses Freezing Shards as its secondary projectiles, in the same way Fireball releases smaller Firebolts. For the lightning spells, Orb of Storms is my favorite one, a fresh look to a classic skill. The lightning bolt ended up being used in many other different contexts and helped define the style for lightning magic.
·artstation.com·
Path of Exile 2 - Cold & Lightning Spells VFX, Gabriel Sanches
Rain on Window Material VFX, Ethan Weston
Rain on Window Material VFX, Ethan Weston
Rainfall on window material I created for the indie project 'Ultraren'. Used for the windows inside of a bomber plane that's travelling inside of a storm. Material Blueprint: https://blueprintue.com/blueprint/r3dih8w0/
·artstation.com·
Rain on Window Material VFX, Ethan Weston
Noctazure, Antonio Cappiello
Noctazure, Antonio Cappiello
Noctazure is a personal project where I experimented with combining different techniques to create a dark, ominous blue energy attack. I blended vertex offset, a Houdini RBD simulation, and a Niagara particle system to bring the effect to life. Playing around with the different elements, tweaking the motion, and refining the energy flow was a blast!
·artstation.com·
Noctazure, Antonio Cappiello