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Cluster Tactics, Raúl Sánchez Calderón
Cluster Tactics, Raúl Sánchez Calderón
This practice focuses on explosive tactics, bombarding multiple enemies using different ways to trigger these sequences: Targeted Sequence: The main character target a group of enemies and launch a missile at each, causing an explosion upon impact at the designated enemy location. Area Barrage (Radius): Unleash a barrage over a specified radius, raining down explosive devastation across a defined area. Area Barrage (Linear Direction): Initiate a barrage along a linear trajectory, unleashing explosive attacks over the enemies inside the area. All the assets required for the effects were created in Houdini and Substance. Rendered in Unreal. The main character and enemies are Paragon Assets from the Marketplace.
·artstation.com·
Cluster Tactics, Raúl Sánchez Calderón
Energy Orb VFX, Zoltán Kovács
Energy Orb VFX, Zoltán Kovács
This Energy Orb VFX is the part of my Energy Shield VFX Sytem made for Unreal. It's available on FAB marketplace (link below). For this demo I used Ryan Honey's (https://www.artstation.com/raditsys) awesome environment (SciFi Environment - The Orb) from FAB. Energy Shiel VFX System: https://www.fab.com/listings/f2d8f66d-d20d-4674-baa9-6577cef41b6f SciFi Environment - The Orb: https://www.fab.com/listings/bcee8d3e-afcf-4511-a458-114b2eb310c7
·artstation.com·
Energy Orb VFX, Zoltán Kovács
Path of Exile 2 - Bow Skills VFX, Gabriel Sanches
Path of Exile 2 - Bow Skills VFX, Gabriel Sanches
A few of the bow skills I've worked on. I specially like how Tornado Shot turned out, even when compared with other wind themed skills. I also really enjoyed working on Magnetic Salvo, trying to bring out the magnetic feeling with a initially slow projectile that accelerates at the end with a flash of red to represent it being magnetized to the target.
·artstation.com·
Path of Exile 2 - Bow Skills VFX, Gabriel Sanches
Lost Light-断浪//VFX, PZF
Lost Light-断浪//VFX, PZF
This is a melee weapon "Duan Lang"of the "Lost Light" project, and the theme is water element, and I am honored to be responsible for its VFX asset creation. It was a fun one, hope players feel like using these ! The project uses NetEase Messiah Engine. 【The final artwork is subject to what will be showcased officially】 【Thanks to the "Lost Light" Art team】 Art Director:https://www.artstation.com/bowie77 Commercial pipeline Lead Artist:https://www.artstation.com/yiyin11 Art Supervisor:https://www.artstation.com/rongzhen https://www.artstation.com/yulongh4 Senior Art Director:https://www.artstation.com/sss 3D Character Artist/Art Supervisor:https://www.artstation.com/moudaoxin 3D Animatrice Arist:https://www.artstation.com/yszawx 3D Character Artist:https://www.artstation.com/xuke123 https://www.artstation.com/yuxiaooo Hard Surface\Weapon Artist:https://www.artstation.com/nutmegu https://www.artstation.com/hustleeveryday
·artstation.com·
Lost Light-断浪//VFX, PZF
Icy Torrent VFX, Igor Nascimento
Icy Torrent VFX, Igor Nascimento
Another personal project. This time I was inspired by the game forspoken Cataract spell which mix water and ice elements together creating a very interesting effect. So I wanted to make it to look like it belongs as a ultimate from a ARPG boss or character.
·artstation.com·
Icy Torrent VFX, Igor Nascimento
The Lost Glitches VFX: Rocket Barrage Finisher, Dmitry Sarkisov
The Lost Glitches VFX: Rocket Barrage Finisher, Dmitry Sarkisov
Hey guys, It's been a while! Last year I've been working with the amazing team on "The Lost Glitches" card game. The game has finisher mechanics, which allows players to shiny finish off an opposite player once HP reaches to 0. I did several of different finishers, and several of different ambient BG VFX, which I will post as well soon. I've been brainstorming the ideas of VFX and I created the ideas behind most of the finishers, including this one, from idea to realisation. Currently I'm looking for a part-time or freelance opportunities, and possibly available for booking on a full-time employment during the month.
·artstation.com·
The Lost Glitches VFX: Rocket Barrage Finisher, Dmitry Sarkisov