Cluster Tactics, Raúl Sánchez Calderón
This practice focuses on explosive tactics, bombarding multiple enemies using different ways to trigger these sequences:
Targeted Sequence: The main character target a group of enemies and launch a missile at each, causing an explosion upon impact at the designated enemy location.
Area Barrage (Radius): Unleash a barrage over a specified radius, raining down explosive devastation across a defined area.
Area Barrage (Linear Direction): Initiate a barrage along a linear trajectory, unleashing explosive attacks over the enemies inside the area.
All the assets required for the effects were created in Houdini and Substance. Rendered in Unreal. The main character and enemies are Paragon Assets from the Marketplace.
Energy Orb VFX, Zoltán Kovács
This Energy Orb VFX is the part of my Energy Shield VFX Sytem made for Unreal. It's available on FAB marketplace (link below).
For this demo I used Ryan Honey's (https://www.artstation.com/raditsys) awesome environment (SciFi Environment - The Orb) from FAB.
Energy Shiel VFX System: https://www.fab.com/listings/f2d8f66d-d20d-4674-baa9-6577cef41b6f
SciFi Environment - The Orb: https://www.fab.com/listings/bcee8d3e-afcf-4511-a458-114b2eb310c7
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Path of Exile 2 - Bow Skills VFX, Gabriel Sanches
A few of the bow skills I've worked on. I specially like how Tornado Shot turned out, even when compared with other wind themed skills. I also really enjoyed working on Magnetic Salvo, trying to bring out the magnetic feeling with a initially slow projectile that accelerates at the end with a flash of red to represent it being magnetized to the target.
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Lost Light-断浪//VFX, PZF
This is a melee weapon "Duan Lang"of the "Lost Light" project, and the theme is water element, and I am honored to be responsible for its VFX asset creation. It was a fun one, hope players feel like using these !
The project uses NetEase Messiah Engine.
【The final artwork is subject to what will be showcased officially】
【Thanks to the "Lost Light" Art team】
Art Director:https://www.artstation.com/bowie77
Commercial pipeline Lead Artist:https://www.artstation.com/yiyin11
Art Supervisor:https://www.artstation.com/rongzhen
https://www.artstation.com/yulongh4
Senior Art Director:https://www.artstation.com/sss
3D Character Artist/Art Supervisor:https://www.artstation.com/moudaoxin
3D Animatrice Arist:https://www.artstation.com/yszawx
3D Character Artist:https://www.artstation.com/xuke123
https://www.artstation.com/yuxiaooo
Hard Surface\Weapon Artist:https://www.artstation.com/nutmegu
https://www.artstation.com/hustleeveryday
ArtStation - Equipment Enchanting, PZF
角色武器与装备的附魔练习,参考了游戏《逆水寒》的《碎梦·锦羽寒光》。角色与动作素材来源于网络。Thanks for watching!
World of Warcraft - Undermine Raid - FX, Ethan Zink
I didn't make as much for the 11.1 raid as I usually do. But Here are some neat Biker Gang burnouts and Slime effects/shaders I was able to help out with.
Icy Torrent VFX, Igor Nascimento
Another personal project.
This time I was inspired by the game forspoken Cataract spell which mix water and ice elements together creating a very interesting effect.
So I wanted to make it to look like it belongs as a ultimate from a ARPG boss or character.
ArtStation - The Lost Glitches VFX: Booster Pack Opening, Dmitry Sarkisov
The Lost Glitches: card booster opening sequence
ArtStation - Fire Slashes 2D FX Animation, Dmitry Sarkisov
Hey! Here's an FX I made recently for fun
Currently I'm open to part-time opportunities (2-4 hours per day), let me know if you're interested!
The Lost Glitches VFX: Rocket Barrage Finisher, Dmitry Sarkisov
Hey guys, It's been a while! Last year I've been working with the amazing team on "The Lost Glitches" card game.
The game has finisher mechanics, which allows players to shiny finish off an opposite player once HP reaches to 0.
I did several of different finishers, and several of different ambient BG VFX, which I will post as well soon. I've been brainstorming the ideas of VFX and I created the ideas behind most of the finishers, including this one, from idea to realisation.
Currently I'm looking for a part-time or freelance opportunities, and possibly available for booking on a full-time employment during the month.