The Ice man - Realtime VFX UE5, Lydia Jara
For this project, I created a snow-based visual effect, focusing on capturing a sense of cold, weight, and subtle motion in a real-time context. The effect was developed in Unreal Engine.
To support the effect, I used Houdini to create RBD simulations, allowing me to break apart the snow spikes. Additionally, Substance Designer was used to author custom textures that reinforced the snowy look. In some shaders, for the snow material itself, I implemented Parallax Occlusion Mapping along with bump detail, adding depth and surface variation.