My submission for Unreal challenge "Spellar Performance"
https://forums.unrealengine.com/t/spellar-performance-frost-star/781657
This version slightly different from my original submission, I've done some changes after some feedback from fellow VFX artsists.
Initially I wanted to try some new things in material creation and after few successful results I thought it would be nice to combine them together in smth bigger.
Submitted :https://forums.unrealengine.com/t/summon-dragon-unreal-challenge-spellar-performance/777498[version with audio]Participate in Unreal Challenge: Sp...
This is my study in late 2020, i have a strong background with unity but i am also trying to break out of my comfort zone. My target for 2023 is VFX for AAA games with Unreal Engine. Wish me luck!
DingDangGame is a game design company in China which provides professional game design services including Character Animation, Unity/UE4 VFX, Motion Capture, and Transition Animation. DingDangGame will provide you with high-quality services and cost-effective products. If you are interested, then please contact me. Thank you.
DingDangGame is a game design company in China which provides professional game design services including Character Animation, Unity/UE4 VFX, Motion Capture, and Transition Animation. DingDangGame will provide you with high-quality services and cost-effective products. If you are interested, then please contact me. Thank you.
Realtime Unity VFX Tutorial: The 3 Core Elements You NEED To Know
While there are a ton of VFX tutorials out there, not many break down the actual steps and concepts involved in the creation process of creating a great effe...
In November, we created weapon lightning slash s in Unity and Unreal engine. Texture creation parts are available on youtube, material and VFX creation from scratch for both engines are available on my Patreon.