Axel Blaster Combo Animation - Spine2D + traditional animation, Hasan Hüseyin Penekli
Concepting and designing my dream metroidvania game by myself. Prepared this arm cannon gameplay animation for my character Axel.
Everything is made by me from character art to rigging and animation. Character animations and the attack sequence are made in Spine 2D, VFX are frame by frame animated and all edited together in After Effects. Also created a mock UI for fun.
I'm planning on making more of these weapon combo animations to showcase some more badass animations and ideas.
Whoa! SpaceX test-fires Raptor engine into 'water cooled steel plate'
Watch SpaceX douse a steel plate with water and then blast Raptor engine fire into it. The private spaceflight company's Super Heavy and Starship rockets are...
Artstation Challenge Medieval - VFX Art - "Divine Roar", Benjamin ADAM
Hello everyone ! Here is the first part of my submission for the Artstation challenge "Medieval, Back & Forth" in the VFX category !
This is a fire spell with a kind of divine aura which scares ennemies around and summons a second character.
One of the major effects used in the video [ASTLOGIA] that we produced.
Available on the UE Marketplace →
https://www.unrealengine.com/marketplace/ja/product/b7a8a60f03a942a7af366329903f71c6
im very happy to share the vfx Gabriel‘s ultimate skill presentation i made for the zlongame’s production "archeland" . and thanks for my leader Moore provided me a lot advices.
Hi.
I organized my portfolio while leaving the company.
I made all the effects except the character and background.
Working on this project, I enjoyed and grew a lot/
Thank you.
™&Copyright ⓒ Smilegate RPG. All Rights Reserved.
New vfx for FantasyMagic5 (wip project for Marketplace) Other part FantasyMagic & other vfx in Market page: https://www.unrealengine.com/marketplace/en-US/profile/BasiRush
This showcases some of the best stuff I've worked on in 2018. All content is rendered in 4k using the Unity High Definition Render Pipeline. Clips are from c...
BAUDS is a student game, created during our last year of Bachelor Degree at LISAA Paris. It took 6 monts and a team of 5 to be done. I was in charge of leadi...