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The Firebomb Effect
The Firebomb Effect
The firebomb effect, with cast, projectile shooting and target impact parts. During the process of development we experimented a lot with different shaders, projectiles and impact variations, until we found the right balance and dynamics for firebomb attack effect.
·artstation.com·
The Firebomb Effect
VFX Design, arthur gaubert
VFX Design, arthur gaubert
School assignment (Artside Game Art School). It was my first time doing concept for fx and I Loved it Special thanks to Leandre Teko https://www.artstation.com/djasko for this week and for the feedbacks I do not own the chara design, it's Leandre's. As for the map, I was inspired by League.
·artstation.com·
VFX Design, arthur gaubert
flame pillar effect, TataMikan
flame pillar effect, TataMikan
One of the major effects used in the video [ASTLOGIA] that we produced. Available on the UE Marketplace → https://www.unrealengine.com/marketplace/ja/product/b7a8a60f03a942a7af366329903f71c6
·artstation.com·
flame pillar effect, TataMikan
Terra Nil VFX, Yuri Podchasha
Terra Nil VFX, Yuri Podchasha
Hooray! The game trailer is finally out for which I drew water, smoke and some fire. I have never had to draw so much water, but I did it. Very happy about it. It was great to work with such cool guys from the Lucan studio team. You are amazing! And of course don't forget to download the game! I already went through 2 biomes. https://store.steampowered.com/app/1593030/Terra_Nil/
·artstation.com·
Terra Nil VFX, Yuri Podchasha
Wizard of Oz: Idle Merge - Hammer VFX, Bryan Sharpley
Wizard of Oz: Idle Merge - Hammer VFX, Bryan Sharpley
This is a hammer impact VFX I created for Tiny Rex’s Wizard of Oz: Idle Merge game. The effect was created mostly in blender by creating both procedural shaders and toon shaders. The cloud component was created by animating by a mixture of code and manual animation by yours truly. The dust component is a procedural shader on a disk mesh and the impact component is conventional vector animation in AE.
·artstation.com·
Wizard of Oz: Idle Merge - Hammer VFX, Bryan Sharpley
Coloso Niagara Tutorial, Lee Kisong
Coloso Niagara Tutorial, Lee Kisong
Hello, I am Kisong Lee, a VFX artist. I have recently been given a great opportunity to collaborate with Colosso, an online class platform, to open my own class. 안녕하세요, VFX 아티스트 이기송입니다. 이번에 제가 좋은 기회로 온라인 클래스 전문 플랫폼 콜로소와 함께 클래스를 오픈하게 되었습니다. 이펙터를 꿈꾸시는 분, 혹은 이제 막 첫 발을 떼신 이펙터 분이라면 분명 같은 툴, 기능을 사용했음에도 다른 이의 이펙트가 더욱 멋있어보인 적이 있으셨을텐데요, 결국 플레이어의 눈길을 사로 잡는 이펙트를 만들기 위해서는, 테크닉적인 감각 뿐 아니라, ‘아트적인’ 감각도 중요하다고 생각합니다. 이번 클래스에서는 이펙트의 아트적인 표현 등 섬세하고 정교한 이펙트 디자인 요소와, 캐릭터 모션에 맞는 이펙트 연출 디테일까지 배워 고퀄리티 비주얼 이펙트를 구현하는 저만의 노하우를 알려드리고자 하는데요, 더불어 판타지 장르에서 활용할 수 있는 방법들을 캐릭터 스킬 실습을 통해 실무 이펙트 제작 과정을 확인 할 수 있으니 경쟁력있는 이펙터를 꿈꾸시는 분이라면 꼭 만나보시길 추천드립니다! 현재는 얼리버드 기간으로 크게 할인된 금액으로 수강할 수 있으니, 링크를 통해 자세한 내용을 확인해 주세요. 👉 https://bit.ly/3J7EYei
·artstation.com·
Coloso Niagara Tutorial, Lee Kisong