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VFX/Tech-Art Reel 2020, Richard A. Lopez
VFX/Tech-Art Reel 2020, Richard A. Lopez
Collection of work from my last two projects including a personal project made in UE4. Call of Duty Modern Warfare - Various environmental/gameplay fx The Walking Dead: Saints & Sinners Made content for VR in the form of: - Eye Shader - Artist friendly Godray Blueprint - Hair Shader Forest Fire: - Authored all fx in UE4 with Cascade Forest environment by NatureManufacture
·artstation.com·
VFX/Tech-Art Reel 2020, Richard A. Lopez
Substitution Jutsu VFX - Unity
Substitution Jutsu VFX - Unity
Inspired by Naruto Shippuden and Ibuki from Street Fighter VFX effect made in Unity to try out Custom vertex streams in the shader, in this case applying it to the dissolve amount of the custom smoke shader.
·artstation.com·
Substitution Jutsu VFX - Unity
Unruly Heroes - Character Animation Research
Unruly Heroes - Character Animation Research
Some quick animation researches for our the action/adventure game "Unruly Heroes" . Animation by Nicolas Leger Music by Julien Koechlin. --------------------------------------------------------------------------------------------------------------------------------------------------- ➡️ Get Unruly Heroes on: 🐵 Nintendo Switch ► https://bit.ly/2WGjeAk 🐵 PS4 ► https://bit.ly/2JKGXsX 🐵 XboxOne ► https://bit.ly/2HLQgXb 🐵 Steam ► https://bit.ly/2KgMXJa 🐵 Win10 ► https://bit.ly/2wviqzj...
·www.youtube.com·
Unruly Heroes - Character Animation Research
Uncharted 4 Selects
Uncharted 4 Selects
Well 3 years working on a videogame produced a billion things. but this is my quickest narrowest cut i could find of some of the stuff i got the opportunity to work on for Uncharted. Weapons, cutscenes, explosions, character interaction.. Theres so much more but this was the best of the best. Definitely the hardest project of my professional career. That crunch was craaaaaaazy. But you know... im really happy with how things came out and thrilled to see so many people playing and enjoying the game. All the people at Naughty Dog push things so hard. What a group of people. Props to the res...
·vimeo.com·
Uncharted 4 Selects
Zelda Breath of the Wild - VFX Fan Art, Gregory Silva
Zelda Breath of the Wild - VFX Fan Art, Gregory Silva
This is a series of studies I did from the game Zelda Breath of the Wild. I used Unity as the engine and shaderforge to do the shaders. All the textures, models, animations and shaders were made by me, although the mesh is not optimized, as it was never my intention to use it on a real game. You may find more gifs and screenshots of some work in progresses on my twitter: https://twitter.com/godsgreg I hope you like it!
·www.artstation.com·
Zelda Breath of the Wild - VFX Fan Art, Gregory Silva
VFX Reel 2014
VFX Reel 2014
Videogame VFX portfolio for work I made between 2006 to 2013. Featuring samples from inFAMOUS: Second Son, F.E.A.R. 2: Project Origin, Condemned 2: Bloodshot, Gotham City Impostors, and Halo 4. Complete shot list and resume available upon request. (Soundtrack: "Kaz Hayashi '01" by Oxes)
·vimeo.com·
VFX Reel 2014
Smoke 046 Explosion Up Transition MIX
Smoke 046 Explosion Up Transition MIX
Smoke 046 Explosion Up Transition [RTFX Generator] You can purchase the FX pack with this element here ======================================= | Facebook | VK | Videohive | Tumblr | Instagram |
·rt-fx.deviantart.com·
Smoke 046 Explosion Up Transition MIX