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KanLiu auf Twitter
KanLiu auf Twitter
“I think these are the best 4 water rendering from me so far. #water #vfx #drawing #illustration”
·twitter.com·
KanLiu auf Twitter
Justice online逆水寒_Spirit Beast effects_VFX, SongJian Cheng
Justice online逆水寒_Spirit Beast effects_VFX, SongJian Cheng
分享一些我做的逆水寒灵兽特效,这里面包括这些灵兽的身体特效(幼年体和成年体)以及技能特效。每只灵兽都会有一个普攻和一个技能来帮助你战斗。 Share some of my VFX work for Justice online. This includes the body effects(juvenile and adult) and skill effects of these Beast. Each Beast has a basic attack and a skill to help you fight.
·artstation.com·
Justice online逆水寒_Spirit Beast effects_VFX, SongJian Cheng
Gaia Friedman
Gaia Friedman
I'm currently working at Playground Games as a Junior Environment Artist :)
·artstation.com·
Gaia Friedman
Forspoken - PlayStation Showcase 2021: Story Introduction Trailer | PS5
Forspoken - PlayStation Showcase 2021: Story Introduction Trailer | PS5
Forspoken arrives Spring 2022 on PlayStation 5. Mysteriously transported from New York City, Frey Holland finds herself trapped in the beautiful and cruel land of Athia with a magical, sentient bracelet wrapped around her arm. Her new, cynical companion “Cuff” helps Frey navigate through the sprawling landscapes of Athia. In search of a way home, Frey will battle monstrous creatures, confront the powerful Tantas, and uncover secrets that awaken something much more from within. May contain content inappropriate for children. Visit http://www.esrb.org for rating information.
·youtube.com·
Forspoken - PlayStation Showcase 2021: Story Introduction Trailer | PS5
Water Spline, Gasper Znoj
Water Spline, Gasper Znoj
Water VFX made with a spline component in Unreal Engine I posted a month ago on Twitter. The water is all done in the material using World Position Offset. The mesh has 880 triangles (Would probably work with less as well).
·artstation.com·
Water Spline, Gasper Znoj
The Last of Us Part II: Beach Waves, Quinn Kazamaki
The Last of Us Part II: Beach Waves, Quinn Kazamaki
My goal with this effect was to make something that hasn't really been seen in games before(although, with so many games out there I'm sure someone has done it at some point). I was responsible for the foam projections and material modifications for the wet sand as the waves would crash and push up onto the shore, run down it, and then seep into the sand. Basically just integrating the wave effect into the shoreline. Wataru Ikeda was responsible for the rest of the effect including making the water surface deformations and the wave crashing into itself. Malcolm Hee was the background artist I worked with on the sand material. If you see some frame blending, that's just some artifacts from trying to loop the video.
·www.artstation.com·
The Last of Us Part II: Beach Waves, Quinn Kazamaki
Waterfall Texture Seamless Loop, 4k, Stockvideos & Filmmaterial (100 % lizenzfrei) 1026096740 | Shutterstock
Waterfall Texture Seamless Loop, 4k, Stockvideos & Filmmaterial (100 % lizenzfrei) 1026096740 | Shutterstock
Holen Sie sich ein 20.000 zweites waterfall texture seamless loop, 4k, Stockvideo mit 25FPS. 4K- und HD-Video, sofort in jedem NLE einsatzbereit. Wählen Sie aus einer Vielzahl ähnlicher Szenen aus. Videoclipnummer 1026096740. Videos jetzt herunterladen!
·www.shutterstock.com·
Waterfall Texture Seamless Loop, 4k, Stockvideos & Filmmaterial (100 % lizenzfrei) 1026096740 | Shutterstock