分享一些我做的逆水寒灵兽特效,这里面包括这些灵兽的身体特效(幼年体和成年体)以及技能特效。每只灵兽都会有一个普攻和一个技能来帮助你战斗。
Share some of my VFX work for Justice online.
This includes the body effects(juvenile and adult) and skill effects of these Beast.
Each Beast has a basic attack and a skill to help you fight.
#KimetsuNoYaiba #DemonSlayerPlease dont forget to like and subscribe for more videos like this one. I will also be uploading moments from different anime ser...
Game Effect Tutorial - Liquid Shape Design - Water, Blood,... Fx
📢 This tutorial about game effect shows you how I designed the liquid shape for impact, explosive or splash effects.Use for both 2D and 3D Effect in UnityTh...
Forspoken - PlayStation Showcase 2021: Story Introduction Trailer | PS5
Forspoken arrives Spring 2022 on PlayStation 5.
Mysteriously transported from New York City, Frey Holland finds herself trapped in the beautiful and cruel land of Athia with a magical, sentient bracelet wrapped around her arm. Her new, cynical companion “Cuff” helps Frey navigate through the sprawling landscapes of Athia.
In search of a way home, Frey will battle monstrous creatures, confront the powerful Tantas, and uncover secrets that awaken something much more from within.
May contain content inappropriate for children. Visit http://www.esrb.org for rating information.
Water VFX made with a spline component in Unreal Engine I posted a month ago on Twitter. The water is all done in the material using World Position Offset. The mesh has 880 triangles (Would probably work with less as well).
US Navy uses 40,000lb Explosive to test warship in 'Full Ship Shock Trial' | MFA
The 40,000lb (18,143kg) explosion was detonated as part of a test to assess the aircraft carrier, USS Gerald R. Ford's ability to withstand battle conditions...
From 1958 to 1961, Sea Hunt, starring Lloyd Bridges as underwater action hero Mike Nelson, was one of the most popular television programs in the world. It ...
The Last of Us Part 2: Water effects and surfaces, Taylor Duval
Working on this project was an amazing experience and I’m super grateful to have had the opportunity to work with such an amazing team. This is a collection of a few of the many water sections that I worked on for this project.
The Last of Us Part II: Beach Waves, Quinn Kazamaki
My goal with this effect was to make something that hasn't really been seen in games before(although, with so many games out there I'm sure someone has done it at some point). I was responsible for the foam projections and material modifications for the wet sand as the waves would crash and push up onto the shore, run down it, and then seep into the sand. Basically just integrating the wave effect into the shoreline. Wataru Ikeda was responsible for the rest of the effect including making the water surface deformations and the wave crashing into itself. Malcolm Hee was the background artist I worked with on the sand material. If you see some frame blending, that's just some artifacts from trying to loop the video.
Creating Real-Time Oceans for Call of Duty: WWII | Matt Vitalone | GDC 2018
The latest Call of Duty game required realistic oceans and breaking waves on the beaches of Normandy that could run at 60fps. Find out how Houdini Ocean Toolkit…
A compilation of some of my favourite animation of Liquids (液体) Click show more for the list of songs. The full source list is in the pinned comment or you c...
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