Wukong - Staff Spinning VFX
Wukong Spinning Staff Water Effect | Unreal Engine Niagara I created a spinning staff water effect for Wukong using Niagara in Unreal Engine. ๐น Emitters in the system: Trail behind the staff โ Implemented using a Ribbon Renderer, carefully tuned for smooth motion with a slight blur effect, utilizing UV Tiling settings. Additional Ribbon โ A secondary ribbon using a Masked shader with Dithering, allowing for powerful splash of water that creates the effect of water being thrown back as you spin the staff. Water splashes โ Created in Liquid Gen and rendered as an 8x8 flipbook. Used a Masked shader with Dithering to prevent overdraw and achieve smooth sprite fading. Would love to hear your feedback! ๐