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2D VFX Animation Poison Explosion, Yuri Podchasha
2D VFX Animation Poison Explosion, Yuri Podchasha
2d The process of creating the effect of a poisonous explosion. I start by drawing a frame-by-frame animation of the explosion mass, which will be used as the main texture in Unity. After finishing drawing the animation, I finalize the result in After Effects, add blur, glow. After that, I start creating the effect using the particle system on the unity engine, adding flashes and additional particles. The effect was developed specifically for the Dark Tree project. Link to game page:https://store.steampowered.com/app/1482600/Dark_Tree/
·artstation.com·
2D VFX Animation Poison Explosion, Yuri Podchasha
Sarah Carmody— Warlock FX Updates (World of Warcraft: Battle for Azeroth)
Sarah Carmody— Warlock FX Updates (World of Warcraft: Battle for Azeroth)
SUPER excited to launch with these Warlock updates. Many updates to the base rotational spells across all specs, including a bonus suite of FX for the 'green fire' glyph, and added all kinds of new portals for your demon-summoning needs. All 3 specs share a chaotic, unruly, corrupted undertone, but each have a distinct signature look. The Warlock class spans a wide variety of gameplay styles, so these were a fun challenge to work on. There were a lot of different mechanics to convey, and many magic schools represented, and a lot of potentially problematic spell-stacking. For example, th...
·vimeo.com·
Sarah Carmody— Warlock FX Updates (World of Warcraft: Battle for Azeroth)