ssstwitter.com_1736518131983.mp4
2D Fx Practice 2023, Duc Vu
2d fx sketches, concepts and animation i did for practise. I uploaded some of these files to my store: https://ducvu.gumroad.com/l/yrryu
krisp: "Lightning VFX" — Bluesky
Lightning VFX
Spellbreak VFX, Tornado FX
Spellbreak Elemental Tornados. I was responsible for Art Direction,, Concept, and the Combat VFX.
octopo-vfx-studio-generics[1].gif
Unity particle system - Small explosion
ice, thunder, fire, water.
hand-painted special effects - Explosion lightning effects
2020年作品。
jojo都馋哭了, Kano-X
解锁评论功能
Project Mugen - Official Gameplay Reveal Trailer
This is a world where "reality" and "anomalies" coexist, where all rules can be broken. The brand new Urban Open-World RPG: Project Mugen is now open for pre-register on its official website!
Fighting Game inspired VFX, Earl Genesis Sagayno
Clash Mini VFX - Update 7, Octopo VFX Studio
VFX for Update 7 of Clash Mini!
ㅤ
Art Direction - Zhendi Cao @ Supercell
VFX Artist - Changyong An, Seungho Yoo, Siyul Kang
https://www.artstation.com/capsuleacy
https://www.artstation.com/samuelyoo
Lightning, PSJ
2D real-time VFX, Kirill Anchikov
I made this effect using Animation Assistant in Procreate
VFX视觉特效|闪电|砸地, 在木星
重新渲染了画质
Kill_Zap. , Leonardo Guzmán
My first Unreal engine real time effect. A big thanks to the VFX Apprentice community and teachers for the feedback and some of the resources used in this effect. I am not switching completely from illustration, but my dream has always been to work in some games. I hope my drawing and this new passion can get us there!
Waven Spells VFX, Sylvain Guerrero
Some VFXs i have worked on, for the game Waven by Ankama. All made in Unity with Shuriken.
https://www.waven-game.com/fr/
2022 Unreal VFX Practise(Lightning VFX), He Sir
2022 VFX practise (Lightning VFX Practise)
[2022] Elemental VFX (M+R:SoH), Christiane La
I had the pleasure to work on Mario + Rabbids Sparks of Hope from the beginning and to make RnD.
Elemental powers are given by the "Sparks" .
Meteors ("Skyrains" & "Slimy Swell") were one of the first polish VFX created for the project. I was in charge of creating "Ooze", "Shock", "Water" elements in order to define the VFX art direction of those powers.
What I did:
All VFX shown in the video "Gallery"
Some sources files (textures, meshes, shaders)
Some in-game integration
It's a VFX team effort so I would like to thank Jinni On, Xinwen Mi, Emmanuel Oujoud.
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MARIO + RABBIDS SPARKS OF HOPE © 2022 Ubisoft Entertainment. All Rights Reserved. Rabbids, Sparks of Hope, Ubisoft and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Nintendo properties are licensed to Ubisoft Entertainment by Nintendo. SUPER MARIO characters © Nintendo. Trademarks are property of their respective owners.
Nintendo Switch is a trademark of Nintendo.
[2022] Dual Slinger Weapon VFX (M+R:SoH), Christiane La
I had the pleasure to work on Mario + Rabbids Sparks of Hope from the beginning and to make RnD.
Crafting VFX for Mario's weapon was really enjoyable!
I decided to go for a blue 'plasma' visual for the vanilla/basic version, as one of the keyword was "high-tech" and to match the color of the weapon.
What I did:
All VFX shown in the video "Gallery"
Some sources files (textures, meshes, shaders)
Setup for the VFX gallery
Some in-game integration
I was in charge of creating the first visuals of "Ooze", "Shock", "Water" elements in order to define the VFX art direction of those powers.
It's a VFX team effort so I would like to thank Jinni On, Mi Xin Wen, Emmanuel Oujoud.
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MARIO + RABBIDS SPARKS OF HOPE © 2022 Ubisoft Entertainment. All Rights Reserved. Rabbids, Sparks of Hope, Ubisoft and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Nintendo properties are licensed to Ubisoft Entertainment by Nintendo. SUPER MARIO characters © Nintendo. Trademarks are property of their respective owners.
Nintendo Switch is a trademark of Nintendo.
[2022] Stormblade/Hero Sight Technique (M+R:SoH), Christiane La
I had the pleasure to work on Mario + Rabbids Sparks of Hope from the beginning and to make RnD.
Those Techniques (special ability of a character) share the same Game Design rules, but with slight differences.
I decided to go for a smooth and transparent look so the character is not covered or hidden by particles.
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All VFX shown in the videos "Gallery"
Some sources files (textures, meshes, shaders)
Setup for the VFX gallery
Some in-game integration
It's a VFX team effort so I would like to thank Jinni On, Mi Xin Wen, Emmanuel Oujoud, and special thanks to Isac Amisano.
I didn't make the shader on character.
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MARIO + RABBIDS SPARKS OF HOPE © 2022 Ubisoft Entertainment. All Rights Reserved. Rabbids, Sparks of Hope, Ubisoft and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Nintendo properties are licensed to Ubisoft Entertainment by Nintendo. SUPER MARIO characters © Nintendo. Trademarks are property of their respective owners.
Nintendo Switch is a trademark of Nintendo.
小闪电
摸了几个月最后懒得细化了就酱紫吧
Elements 2D fx unity, DAN Santos
Demonstration of 2d effects made with krita and unity aimed at games.
REMASTER VFX part 2, Ivan Boyko
Another one pack of remaster VFX for some of my old time works
Done in Adobe Animate
1. MAGIC POTION
2. COMBUSTION
3. LIGHTING STRIKE
千鸟 练习, Sanka
Lightning Buff VFX, Nil Mullol
Lightning combat buff FX!
Hope you like it!
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Made in UE 4 Niagara.
Character model and animations by Mixamo.
BadPanda
VFX artist
Dmitry Bondarenko
CG / VFX Artist
Die For You ft. Grabbitz // Official Music Video // VALORANT Champions 2021
VALORANT Champions - December 1 - 12. For matches and schedules visit https://valorantesports.comLISTEN NOW: http://found.ee/dieforyouvalSpotify: https://fou...
Kienan Lafferty
Nice to meet you! My name's Kienan; I'm a Lead concept artist and illustrator with over 10 years of professional experience. I've worked on AAA games, comics, and films, crafting immersive experiences through artwork and storytelling. I also love teaching and mentoring art students, which I do regularly through the KNKL Show and Skillshare.
Thomas @ Stylized Station auf Twitter
Demon Slayer - The Hinokami Chronicles has some seriously insane 3D #VFX work. I spent hours last night watching this sequence frame-by-frame to see how it's done. Mostly done in @UnrealEngine according to the game's wiki. Possible breakdown in the future? #gamedev #ue4 https://t.co/cJhZ7wDRVh