In-game effect designed for and rendered in the UDK engine. No lights - 46 Mesh Particles - 475 Sprite Particles 328 Total Tris - Less than 1024x1024 texture...
Version 50! Nearly done. Might add one last simulation I feel is currently missing to wrap it up. 3DSMax FumeFX Krakatoa AE Heavily influenced and inspired by MPC's amazing work on X-Men Days of Future Past - Mainly Blink's teleportation (portal) effect. Getting final touch-ups done, some more feedback and then hopefully I'll go shoot some plates and play around with comping. :) Also composed the SFX myself as best I could following the commentaries from DOFP. Various cloth tea...