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Terra Nil VFX, Yuri Podchasha
Terra Nil VFX, Yuri Podchasha
Hooray! The game trailer is finally out for which I drew water, smoke and some fire. I have never had to draw so much water, but I did it. Very happy about it. It was great to work with such cool guys from the Lucan studio team. You are amazing! And of course don't forget to download the game! I already went through 2 biomes. https://store.steampowered.com/app/1593030/Terra_Nil/
·artstation.com·
Terra Nil VFX, Yuri Podchasha
Wizard of Oz: Idle Merge - Hammer VFX, Bryan Sharpley
Wizard of Oz: Idle Merge - Hammer VFX, Bryan Sharpley
This is a hammer impact VFX I created for Tiny Rex’s Wizard of Oz: Idle Merge game. The effect was created mostly in blender by creating both procedural shaders and toon shaders. The cloud component was created by animating by a mixture of code and manual animation by yours truly. The dust component is a procedural shader on a disk mesh and the impact component is conventional vector animation in AE.
·artstation.com·
Wizard of Oz: Idle Merge - Hammer VFX, Bryan Sharpley
Kill_Zap. , Leonardo Guzmán
Kill_Zap. , Leonardo Guzmán
My first Unreal engine real time effect. A big thanks to the VFX Apprentice community and teachers for the feedback and some of the resources used in this effect. I am not switching completely from illustration, but my dream has always been to work in some games. I hope my drawing and this new passion can get us there!
·artstation.com·
Kill_Zap. , Leonardo Guzmán
DingDang Game VFX-2, Feli
DingDang Game VFX-2, Feli
DingDangGame is a game design company in China which provides professional game design services including Character Animation, Unity/UE4 VFX, Motion Capture, and Transition Animation. DingDangGame will provide you with high-quality services and cost-effective products. If you are interested, then please contact me. Thank you.
·artstation.com·
DingDang Game VFX-2, Feli