hand-painted special effects - Excalibur Effects
2020年作品。
Axel Blaster Combo Animation - Spine2D + traditional animation, Hasan Hüseyin Penekli
Concepting and designing my dream metroidvania game by myself. Prepared this arm cannon gameplay animation for my character Axel.
Everything is made by me from character art to rigging and animation. Character animations and the attack sequence are made in Spine 2D, VFX are frame by frame animated and all edited together in After Effects. Also created a mock UI for fun.
I'm planning on making more of these weapon combo animations to showcase some more badass animations and ideas.
Gabriel‘s ultimate skill presentation , 蒲豪
im very happy to share the vfx Gabriel‘s ultimate skill presentation i made for the zlongame’s production "archeland" . and thanks for my leader Moore provided me a lot advices.
Beam VFX, Jenny
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https://realtimevfx.com/t/dragon-energy-beam/5024
언리얼 이펙트 포트폴리오 Unreal Effect Portfolio
[UnrealEngine5] Niagara Exercise
https://www.artstation.com/artwork/KObE69
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Fire-VFX-火特效, LiangShuai
Fire VFX 火特效
Fighter_VFX, Sangwan Kim
FIGHTER.VFX with UE4
https://www.youtube.com/watch?v=q2E8eM1s71g
-https://cafe.naver.com/gfxdesign
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Unreal VFX 2021, Ruitao Du
Unreal VFX 2021 by Ruitao Du on ArtStation.
Unity Realtime VFX Showreel 2018
This showcases some of the best stuff I've worked on in 2018. All content is rendered in 4k using the Unity High Definition Render Pipeline. Clips are from c...
BAUDS - Captation
BAUDS is a student game, created during our last year of Bachelor Degree at LISAA Paris. It took 6 monts and a team of 5 to be done. I was in charge of leadi...
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郭佳特效作品2016
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Etienne POV - VFX Concentrated pulse beam
Contact : etiennepov.ga@gmail.com Twitter : https://twitter.com/etiennepov Linkedin : https://www.linkedin.com/in/etiennepov/ Engine : UE4
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Aztez Trailer
" Aztez is a unique hybrid of beat 'em up and turn-based strategy set in the world of the Aztec Empire. Deploy your Aztez (elite close combat warriors) in th...
Demo Reel 2016, Isaac Wood
A few of my favorite projects I worked on in the last year and some at Riot Games.
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