HALCYON ZERO PROJECT: VFX CONCEPT ARTS p.2, Ivan Boyko
''HALCYON ZERO’’ 2D VFX ANIMATION part 2
Different concepts, drafts and vfx animations i made during working on Pahdo Lab’s project ''HALCYON ZERO’’
https://www.halcyon-zero.com
Characters and Environment art done by other artists, my part is only VFX
Used tool Adobe Animate
Submitted :https://forums.unrealengine.com/t/summon-dragon-unreal-challenge-spellar-performance/777498[version with audio]Participate in Unreal Challenge: Sp...
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VFX researches for "Emeth", a Tactical Game Project we made at school. The protagonist is supposed to be a trickster : sharp and violent, taking possession of his enemies to control them; while the guardian is supposed to be the opposite : slow but tanky. This way we can have 2 differents gameplay styles put together :)
Path of Exile Microtransaction: Celestial Cracking Lance, Tidals Chan
The original skill is a blue lightning and lazer beam. It is a theme of space designing for this microtransaction. The plexus is surprisingly good element to replace the original lightning for this new theme.
Justice online逆水寒_A Dungeon boss skill_VFX, SongJian Cheng
分享一些我做的逆水寒相关技能,这是一个叫公孙大娘的副本boss,我做了这boss的一系列技能特效。
Share some of my VFX work for Justice online,
This is a series of skill effects for the dungeon boss we call lady gongsun.
Nice to meet you! My name's Kienan; I'm a Lead concept artist and illustrator with over 10 years of professional experience. I've worked on AAA games, comics, and films, crafting immersive experiences through artwork and storytelling. I also love teaching and mentoring art students, which I do regularly through the KNKL Show and Skillshare.