Mintvis' sketches, professional and personal work - Real Time VFX
Thumbnail: Hi everyone, long time lurker and first time poster here. I recently quit my job as a game art generalist to pursue a career as (freelance) VFX artist. It was a tough choice, but there simply wasn’t enough VFX work to keep me satisfied. I thought I’d share some of my work here, although at this time most of it is professional work. I’m also working hard to fill my portfolio with some more personal work, as I’m not able to use all of my professional work due to NDA’s. Hope you all ...
In the Effects category, I'll be discussing some of the myriad special effects used in games.Additive blending and glare, when overused, can make a game look...
Hi everyone, I have worked a while ago on making my own version of a very cool effect I saw from 1mafx Pawel Margacz https://www.artstation.com/mgepm
In the creation I used a very cool techinique i learnt on course VFX Apprentice from Nibilli Gabi https://www.artstation.com/nibilli
It's called soulcoaster and it basically consists of a mesh created in Blender that has a simple panning shader on top of it, and you can control the panning from the particle system.
I love working on these relaxing fanarts, you always learn something new :)
Thanks for everyone that shares their cool stuff so we can learn from!
VFX researches for "Emeth", a Tactical Game Project we made at school. The protagonist is supposed to be a trickster : sharp and violent, taking possession of his enemies to control them; while the guardian is supposed to be the opposite : slow but tanky. This way we can have 2 differents gameplay styles put together :)
www.smearkeesanimations.nl The gameplay effects for Lethal League Blaze, amazing that I got the opportunity to create effects for this game. Music by D Fast ...
A montage of my work over the last few years. Download my additional Interactive FX Demo here: https://natanelapfel.itch.io/napfelfxreel Thanks for watching!