Project LAX (Unreleased) - VFX Design, Benjamin ADAM
Here is some VFX work I did with Fireball Studio on the unfortunately cancelled Project LAX from Phoenix Labs
This was a cool project I loved to work on !
초급분들을 위해 구형태의 에너지를 메시와 나이아가라로 각각 만들고,거기에 맞는 재질을 리뷰합니다.orb혹은 에너지구의 표현 사례입니다.언리얼 이펙트 클래스가 궁금한부분린반 카카오톡으로 연락주세요.https://open.kakao.com/o/sXLCuZ2e한국어 지원만 가능!! In...
This is the final version I made for the vfx concept "Healing Cosmos" designed by Inès Djezzar, this is a big challenge for me.
Huge thanks to Inès Djezzar for the amazing VFX art concept, and all the people who gave me advice.
Hope u guys like it !
Original Concept :
https://www.artstation.com/artwork/yJ5k0O
This is my study in late 2020, i have a strong background with unity but i am also trying to break out of my comfort zone. My target for 2023 is VFX for AAA games with Unreal Engine. Wish me luck!
Hi ^__^
Here is the final result of my participation for the Arstation challenge in VFX Art (real-time) category.
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Special thanks to Jeanluc Kol for having made this stunning concept that has brought out the best in me. ^^
I am also very grateful to all those peope who have helped with their feedback.
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*Made in unreal engine 5.
*All the meses were been made with houdini in order to have more control while I iterated. The only mesh that isn't made in this way is the dragon's head that I modeled in blender.
*The textures made in substance designer and photoshop software.
The complete breakdown you can find it in the challenge post.
https://www.artstation.com/challenges/dragons-rise-the-forgotten-realms/categories/163/submissions/70502
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Concept by Jeanuc Kol
https://www.artstation.com/jlkfx
Was working on a ice shader, after testing some distortion based on depth i got this funky result on way to strong values. I liked it an continued and these are the results