Spatial Rupture, this effect was created as part of my journey to learning Real-Time VFX for Games.
Created in UE 4.27 using Niagara.
Noises were made in Substance 3D Designer, some masks were made in After Effects and Photoshop.
This showcases some of the best stuff I've worked on in 2018. All content is rendered in 4k using the Unity High Definition Render Pipeline. Clips are from c...
In-game effect designed for and rendered in the UDK engine. No lights - 46 Mesh Particles - 475 Sprite Particles 328 Total Tris - Less than 1024x1024 texture...
Version 50! Nearly done. Might add one last simulation I feel is currently missing to wrap it up. 3DSMax FumeFX Krakatoa AE Heavily influenced and inspired by MPC's amazing work on X-Men Days of Future Past - Mainly Blink's teleportation (portal) effect. Getting final touch-ups done, some more feedback and then hopefully I'll go shoot some plates and play around with comping. :) Also composed the SFX myself as best I could following the commentaries from DOFP. Various cloth tea...