HALCYON ZERO PROJECT: VFX CONCEPT ARTS p.2, Ivan Boyko
''HALCYON ZERO’’ 2D VFX ANIMATION part 2
Different concepts, drafts and vfx animations i made during working on Pahdo Lab’s project ''HALCYON ZERO’’
https://www.halcyon-zero.com
Characters and Environment art done by other artists, my part is only VFX
Used tool Adobe Animate
Physics-based ground VFX system
I've made this physics based ground VFX system in Unreal Engine for an AA Off-Road Game. The system use physic parameters to drive the Particle (Niagara) system. It handles: - Tire radius and width - Rotation speed (RPM) and direction - Vehicle velocity - Longitudinal and lateral tire force for spinning and skidding - Surface type - Ground stickiness - Ground color - stone rate - fluid surface deepness - fluid dirtiness
Elemental punch effect created for the game: Fallen Tear the ascension, DAN Santos
This was another sequence of elemental effects that I loved doing for the Fallen Tear the ascension project, I hope you enjoy seeing how the animations turned out.
Pixel Art in Procreate Practiceffects, Devl
A series of quick flicks of the apple pen starts every day off on the right square.
Fighting Game inspired VFX, Earl Genesis Sagayno
Elements, Kseniya Marinina
The power of the 4 elements - VFX, Ulysse Saragas
School challenge done in a week : "reproduce the four elements of Avatar".
VFX Design, arthur gaubert
School assignment (Artside Game Art School). It was my first time doing concept for fx and I Loved it
Special thanks to Leandre Teko https://www.artstation.com/djasko for this week and for the feedbacks
I do not own the chara design, it's Leandre's.
As for the map, I was inspired by League.
Ultimate move, Nguyen Ho Bac (Brian)
This is one my work in 2022
Gunslinger, Junyoung Hwang
Unreal Effect Portfolio
Phone : 010-5119-3578
E-Mail : wnswk162@naver.com
Supergiant Games auf Twitter
“Each Olympian in #HadesGame can imbue your weapons with unique powers, such as Zeus' thunder or Poseidon's waves. Have a look at just how much goes into each such effect by our resident visual FX and UI artist, @kirbyLFO.”
Counter-Strike 2: Responsive Smokes
Smoke Grenades are now dynamic volumetric objects that interact with the environment, and react to lighting, gunfire, and explosions.
Demon's Souls - Icons - Souls, Spells, Grass, Adam Rehmann
Here is a sampling of some of the icons I created for Demon's Souls. As always, there was a focus on legibility and easy identification - particularly for the spells and healing grass. For the grass we wanted to visually express the maturation stages that each of the types of grass represented. For the spells, we really focused on clarity and introduced a page/scroll backdrop to help players quickly identify whether they were looking at a magic spell or a miracle.
Soul icons were a challenge all of their own - we wanted them to have a feeling of movement and life, as well as express the nature of the creature they originated from.
Art Director:
https://www.artstation.com/madmanmark
ARCANE ⚡ 2DFX | Special Effects Animation
2DFX animation reel | Guillaume DegrooteHere is a compilation of 2D VFX I animated for League of Legends' Arcane season 1.It partially shows the making of ha...
UNITY VFX ITEM DROP, Renzo Solorzano
VFX Geometry fight_II, Pochekunina Yana
ssstwitter.com_1669236758060.mp4
https://twitter.com/rrosanky/status/1593691093409075200?s=20&t=NFPm5OlD3o_YDgg3TFqN8w
VFX/Tech-Art Reel 2020, Richard A. Lopez
Collection of work from my last two projects including a personal project made in UE4.
Call of Duty Modern Warfare
- Various environmental/gameplay fx
The Walking Dead: Saints & Sinners
Made content for VR in the form of:
- Eye Shader
- Artist friendly Godray Blueprint
- Hair Shader
Forest Fire:
- Authored all fx in UE4 with Cascade
Forest environment by NatureManufacture
茶茶坊主 auf Twitter
“#unity #indiegame #MetalFrontier #mecha
#インディーゲーム #ゲーム #ゲーム開発
Devlog 11/12 💦💦”
VFX Geometry fight
VFX Concepts, Calvin Li
I took some characters and OCs and created some VFX for them!
Characters:
- Mira (@GoldenmiraVT)
- Elleanor (@ValGomi)
- Penny the Penguin
eldenring_ref_020001-0440.mp4
eldenring_ref_010001-0250.mp4
Elements 2D fx unity, DAN Santos
Demonstration of 2d effects made with krita and unity aimed at games.
Trek to Yomi Blueprints, Jarek Bartyna
Examples of mesh effects Blueprints that I have worked on, were used by Enviro artists to arrange levels in Trek to Yomi.
Environment created by:
https://www.artstation.com/scn
https://www.artstation.com/mort-art
Marsupilami: Hoobadventure - VFX Marsupilami, Ocellus - SERVICES
Art directors and Art Leads : Antonin Jury and Nicolas Duboc
--
Concept Art : Guillaume Normand
VFX & Shaders : Emmanuel Blanc & WeiXuan Lin
https://www.artstation.com/antoninjury
https://www.artstation.com/nicolasduboc
https://www.artstation.com/gnormand
https://www.artstation.com/blancemmanuel
https://www.artstation.com/dingku
©️ Microid / Dupuis
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Pavel Barnev auf Twitter
“Run&Gun #Animation.Collab with @slipgatecentral
Used scripts:
https://t.co/5HDeY6J8va - basic OverRig scripts
https://t.co/MfiqCoY18j - advanced Animation Layer tool
https://t.co/ET7KTGaVdf - walk animation tutorial
#warhammer40k #warhammer #squatmarine https://t.co/7xjRCuORAN”
Armored Warfare - Smokes