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Godfall VFX
Godfall VFX
We at Tuatara had the pleasure to work alongside Counterplay Games on their newest title, Godfall, for the Playstation 5. My focus on this project was creating optimized, customizable effects for environments, and providing some support and RnD for our VFX team. Check out more VFX work from my team: https://www.artstation.com/tuataragames https://www.artstation.com/phrancisco https://www.artstation.com/gelush https://www.artstation.com/saninmax And also the very talented Level Art, Lighting and Shader artists involved in these scenes: https://www.artstation.com/katherinelopez https://www.artstation.com/n_kobus https://www.artstation.com/tejay https://www.artstation.com/virtualvagabond https://www.artstation.com/gheromo https://www.artstation.com/pixelmasher
·bruno.artstation.com·
Godfall VFX
Inside - An Orb Point of View, Gustavo Fabi
Inside - An Orb Point of View, Gustavo Fabi
A simple project with a fancy and intense touch of sparkle inspired by Elden Ring's general colors and ambiance. Layered alembic meshes from Houdini applied on UE5 shadders and GPU Niagara particles. A special thanks to REBELWAY for amazing lessons on Unreal Materia.
·artstation.com·
Inside - An Orb Point of View, Gustavo Fabi
VFX/Tech-Art Reel 2020, Richard A. Lopez
VFX/Tech-Art Reel 2020, Richard A. Lopez
Collection of work from my last two projects including a personal project made in UE4. Call of Duty Modern Warfare - Various environmental/gameplay fx The Walking Dead: Saints & Sinners Made content for VR in the form of: - Eye Shader - Artist friendly Godray Blueprint - Hair Shader Forest Fire: - Authored all fx in UE4 with Cascade Forest environment by NatureManufacture
·artstation.com·
VFX/Tech-Art Reel 2020, Richard A. Lopez
Destiny 2: Hearthfire Shell VFX, Ben Platnick
Destiny 2: Hearthfire Shell VFX, Ben Platnick
The "Hearthfire Shell" is a new Ghost that debuted with Destiny 2: Season of the Haunted as part of the Solar themed seasonal accessories set. I wanted to give the Ghost a little extra in the cool department, so I put together the VFX you see here in order to enhance the wonderful hard-surface work done by Michael Climer. Special Thanks: Mark Flieg and Travis Treadway: Rewards VFX Team https://www.artstation.com/mfliegjr https://www.artstation.com/travistreadway55 Michael Climer: Hard-Surface Lead https://www.artstation.com/mclimer And to everyone else at Bungie who helped support me and contributed to this wonderful world. "Teams are stronger than heroes".
·artstation.com·
Destiny 2: Hearthfire Shell VFX, Ben Platnick
Kienan Lafferty
Kienan Lafferty
Nice to meet you! My name's Kienan; I'm a Lead concept artist and illustrator with over 10 years of professional experience. I've worked on AAA games, comics, and films, crafting immersive experiences through artwork and storytelling. I also love teaching and mentoring art students, which I do regularly through the KNKL Show and Skillshare.
·artstation.com·
Kienan Lafferty
Ryohashi on Twitter
Ryohashi on Twitter
draw effects and VFX practiceAlso serves as an upload test for gifs#procreate #aftereffects gif動画化するとどう見えるかのテスト兼ねてるのでなんか同じもの重複して申し訳ない。ラストの爆発部分が見えやすくなったし、画質のチープさが逆にいい味出してる。 pic.twitter.com/cplgFFGX6O— Ryohashi (@1992YAJIRyo) October 25, 2020
·twitter.com·
Ryohashi on Twitter
Alex_Bluebot on Twitter
Alex_Bluebot on Twitter
I’ll be at PAX West in Seattle from Aug 30 to Sep 2, with @DennisCraftshop, swing by if to checkout the awesome MadStreets game!!! We can talk about FX as well.#indiedev #gamedev #indie #unity #mobilegames #videogames #paxwest2019 #madstreets #fx #2dfx #vfx pic.twitter.com/S2kD9RfNT8— Alex_Bluebot (@alex_bluebot) August 26, 2019
·twitter.com·
Alex_Bluebot on Twitter