Found 5 bookmarks
Newest
Wukong - Staff Spinning VFX
Wukong - Staff Spinning VFX
Wukong Spinning Staff Water Effect | Unreal Engine Niagara I created a spinning staff water effect for Wukong using Niagara in Unreal Engine. 🔹 Emitters in the system: Trail behind the staff – Implemented using a Ribbon Renderer, carefully tuned for smooth motion with a slight blur effect, utilizing UV Tiling settings. Additional Ribbon – A secondary ribbon using a Masked shader with Dithering, allowing for powerful splash of water that creates the effect of water being thrown back as you spin the staff. Water splashes – Created in Liquid Gen and rendered as an 8x8 flipbook. Used a Masked shader with Dithering to prevent overdraw and achieve smooth sprite fading. Would love to hear your feedback! 🚀
·artstation.com·
Wukong - Staff Spinning VFX
Dynamic Liquid, Edouard Boudet
Dynamic Liquid, Edouard Boudet
Here is my dynamic liquid system inspired by the amazing Half Life Alyx bottle shader. it's a ray marched liquid based on the bottle mesh volume, affected by the movement of the bottle plus 3 layer of waves. I made a breakable object from this bottle to create a fun splash action. Hope you like it !
·artstation.com·
Dynamic Liquid, Edouard Boudet
Freelance VFX Work, Yasmany Batista
Freelance VFX Work, Yasmany Batista
Here is some freelance VFX work I've made in the past months I mostly made smaller gameplay and environmental fx I used Unreal Engine 4.27 and 5.1 I also used Houdini to create some of the smoke effects with flipbooks. I may update this in the future if I find a better way to showcase other more context sensitive FX.
·artstation.com·
Freelance VFX Work, Yasmany Batista
1675799470532[1]
1675799470532[1]
https://www.linkedin.com/posts/daryll-espa%C3%B1ola-28444a12b_realtimevfx-gamedev-ue5-activity-7028812413911130112-YE9F?utm_source=share&utm_medium=member_desktop
·up.raindrop.io·
1675799470532[1]