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Last of Us Part 1 | Bloater Entrance FX, Ethan Webb
Last of Us Part 1 | Bloater Entrance FX, Ethan Webb
I placed the fx for this reveal, the main challenge of which was balancing the density and detail of these fx with the framerate. Thanks of course to the FX team, who made the basis for these spore bursts during Last of Us Part II. Also a big thanks to the tech art team for the optimization effort, here and throughout the game. I really enjoyed the process, balancing the needs and costs of each area, and it was a neat chance to get to work more closely with a few more departments.
·artstation.com·
Last of Us Part 1 | Bloater Entrance FX, Ethan Webb