2d
The process of creating the effect of a poisonous explosion.
I start by drawing a frame-by-frame animation of the explosion mass, which will be used as the main texture in Unity.
After finishing drawing the animation, I finalize the result in After Effects, add blur, glow.
After that, I start creating the effect using the particle system on the unity engine, adding flashes and additional particles.
The effect was developed specifically for the Dark Tree project.
Link to game page:https://store.steampowered.com/app/1482600/Dark_Tree/
Spellbreak VFX - Elemental Interactions. I was responsible for Art direction, some concept work, and the bulk of the combat FX shown, except where noted.
Sneak peaks of all the new Chroma magic #VFX that went into #Gravastar this weekend! #gamedev #indiedev #weekendwarrior #jrpg #2d #animation #rpg #fgc #anime #otaku #magic pic.twitter.com/FxU10rjvbT— STUDIO ATMA (@StudioAtma) October 29, 2018
Here are some of my vfx I made for Battle Chasers: Nightwar by Airship Syndicate. Fun times with Unity. Music: Battle Chasers: Nightwar OST - Discovery
I made this one for myself so I am happy to share the source file with you :) Done with Flash. Here you go! https://drive.google.com/file/d/0B0MZ_oJNX2BqMElUd0hhSllwc1E/view?usp=sharing