Technical Artist Summit: H2O in H3LL: The Various Forms of Water in 'Diablo IV'
From oceans, rivers and puddles, to ice, snow and fog, water in the open world of Diablo IV's Sanctuary takes many forms and has even more challenges to solve. In this talk, Aaron talks about the pixel and vertex shader techniques employed to...
We at Tuatara had the pleasure to work alongside Counterplay Games on their newest title, Godfall, for the Playstation 5. My focus on this project was creating optimized, customizable effects for environments, and providing some support and RnD for our VFX team.
Check out more VFX work from my team:
https://www.artstation.com/tuataragames
https://www.artstation.com/phrancisco
https://www.artstation.com/gelush
https://www.artstation.com/saninmax
And also the very talented Level Art, Lighting and Shader artists involved in these scenes:
https://www.artstation.com/katherinelopez
https://www.artstation.com/n_kobus
https://www.artstation.com/tejay
https://www.artstation.com/virtualvagabond
https://www.artstation.com/gheromo
https://www.artstation.com/pixelmasher