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Ghost Recon Widlands - Patches, Eddy Khaou
Ghost Recon Widlands - Patches, Eddy Khaou
Hi there, on GhostRecon Wildlands I created in Substance Designer a graph that can generate procedurally a patch from a grayscale mask as input. I tried to get the most logical direction for the fibers. Here some patches that has been generate procedurally. Thanks for watching !
·artstation.com·
Ghost Recon Widlands - Patches, Eddy Khaou