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The Last of Us: Part 2 Museum Waterfall, Kristal Nembhard
The Last of Us: Part 2 Museum Waterfall, Kristal Nembhard
I was responsible for environmental and cinematic FXs in the flashback museum Level. In this video I show a water mesh I modeled and applied a water shader to. Along with building and forming a series of waterfall FXs. (Core waterfall assets created by Quinn Kazamaki, Wataru Ikeda, and Taylor Duval)
·artstation.com·
The Last of Us: Part 2 Museum Waterfall, Kristal Nembhard