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Keepers of The Grove - Breakdown
Keepers of The Grove - Breakdown
I have had a lot of fun working on my latest personal piece: Keepers of The Groves. Being a hand-painted 3D art enthusiast. Making my own 3D artwork that includes both character and environment has always been a thing I wanted to try. This piece is my first attempt, and I cannot wait to try more! This post is a breakdown of my process. As you can see, I rely very heavily on doing paint-overs and try not to make too many design calls while working in 3D software. This habit allows me to iterate fast with a relatively lower chance of having to redo a bunch of work in 3D. If you have any questions, please feel free to leave a comment, and I will get back to you asap. ^^
·artstation.com·
Keepers of The Grove - Breakdown
Sarah Carmody— Warlock FX Updates (World of Warcraft: Battle for Azeroth)
Sarah Carmody— Warlock FX Updates (World of Warcraft: Battle for Azeroth)
SUPER excited to launch with these Warlock updates. Many updates to the base rotational spells across all specs, including a bonus suite of FX for the 'green fire' glyph, and added all kinds of new portals for your demon-summoning needs. All 3 specs share a chaotic, unruly, corrupted undertone, but each have a distinct signature look. The Warlock class spans a wide variety of gameplay styles, so these were a fun challenge to work on. There were a lot of different mechanics to convey, and many magic schools represented, and a lot of potentially problematic spell-stacking. For example, th...
·vimeo.com·
Sarah Carmody— Warlock FX Updates (World of Warcraft: Battle for Azeroth)