Strand by Class brainstorming 2, Gabo Garza
Strand exploration, Gabo Garza
Strand exploration 2, Gabo Garza
Allfather Rage VFX concept, Roxane Amouyal
Artstation Challenge Dragon's Rise - VFX Art - "Projectile Defense Tadpole", Benjamin ADAM
Hey everyone ! I'm very happy to share the first part of my participation for the artstation challenge "Dragon's Rise, The Forgotten Realms" in the VFX category.
This is a defensive spell for the cosmic lava dragon launching a "missile tadpole" which will absorb an enemy projectile into a bubble.
Power Players - 2D FX Design, Benjamin ADAM
A selection of my FX work for the Power Players TV Show from Jeremy ZAG !
Directed by Tarik HAMDINE
Take a look at the Power Players Official Youtube Channel here :
https://www.youtube.com/channel/UCf4Mew67VcN7WJhrIvFmC5w
DIABLO IMMORTAL Launch trailer - FX and PROPS design, Marco Dotti
I'm really happy to share the work i did in 2021, for the launch trailer of Diablo Immortal, thanks to the amazing team of AXIS STUDIOS and Blizzard!
I was mainly involved in FX and props, the character concepts I borrowed were made by Bjorn Hurri, which is always an inspiration, along with everyone involved in this project. Congrats to the fantastic crew!
Director: Sava Zivkovic
Executive Producer: Laura Yeo
Producer: Calum Hart
Art Director: Gareth Hector
Full credits and info on AXIS website:
https://axisstudiosgroup.com/work/diablo-immortal/
Demon's Souls - Icons - Souls, Spells, Grass, Adam Rehmann
Here is a sampling of some of the icons I created for Demon's Souls. As always, there was a focus on legibility and easy identification - particularly for the spells and healing grass. For the grass we wanted to visually express the maturation stages that each of the types of grass represented. For the spells, we really focused on clarity and introduced a page/scroll backdrop to help players quickly identify whether they were looking at a magic spell or a miracle.
Soul icons were a challenge all of their own - we wanted them to have a feeling of movement and life, as well as express the nature of the creature they originated from.
Art Director:
https://www.artstation.com/madmanmark
曙光女神 蕾欧娜-Leona, tian zi
微博:tianzi_天恣
https://weibo.com/u/3199581337
https://twitter.com/tianzi8
Shivan Fire - Magic the Gathering, Greg Rutkowski
Illustration done for Magic the Gathering.
Fire, Kseniya Marinina
Magics Wars. VFX Concepts, Ivik Nier
I was working a lot with incredible VFX artists as an VFX Art Director on Magic Wars: Army of Chaos game. I was responsible for feedback and concepting (visualizing how things would look like in the game). A lot of these VFX you can see in actual gameplay done by talented VFX artists from Plarium South.
Cards of Ethernity (Red Rift) VFX Concepts, Ivik Nier
VFX Concepts I've done for Cards of Ethernity game. Some of them exist in this game, done by talented VFX artists.
I worked as an Art Director on this project and while I'm working as an Art Director on any project that have VFX I tend to take concept role of VFX to myself.
I made lot more of little concepts, this list is only a small part of a work I did for this project.
파파제이 auf Twitter
“❄️”
ssstwitter.com_1669236758060.mp4
https://twitter.com/rrosanky/status/1593691093409075200?s=20&t=NFPm5OlD3o_YDgg3TFqN8w
VFX Sketch, Raff Ribeiro
Sketch for VFX apprentice concept course
VFX practice, 小山 满
VFX Concepts, Calvin Li
I took some characters and OCs and created some VFX for them!
Characters:
- Mira (@GoldenmiraVT)
- Elleanor (@ValGomi)
- Penny the Penguin
Personal Works - October 2022, Duc Vu
#84 - Ruth Mayer, Phanp
Character OPEN to adopt. More info here: https://www.deviantart.com/phanp/art/Adopt-84-Ruth-Mayer-Auction-OPEN-932599887 /// https://www.furaffinity.net/view/49346306/
Water and Fire, Silver Yuan
I want to add a 2D special effect to make it move, similar to the card effect, if I have time.
Splash concepts, Slava Lightsoul
gauthier-chaleyer-emeth-vfx-guardian.jpg (JPEG Image, 1920 × 902 pixels)
Marsupilami: Hoobadventure - VFX Marsupilami, Ocellus - SERVICES
Art directors and Art Leads : Antonin Jury and Nicolas Duboc
--
Concept Art : Guillaume Normand
VFX & Shaders : Emmanuel Blanc & WeiXuan Lin
https://www.artstation.com/antoninjury
https://www.artstation.com/nicolasduboc
https://www.artstation.com/gnormand
https://www.artstation.com/blancemmanuel
https://www.artstation.com/dingku
©️ Microid / Dupuis
KanLiu auf Twitter
“I think these are the best 4 water rendering from me so far. #water #vfx #drawing #illustration”
Project Emeth : VFX Concepts, Gauthier Chaleyer
VFX researches for "Emeth", a Tactical Game Project we made at school. The protagonist is supposed to be a trickster : sharp and violent, taking possession of his enemies to control them; while the guardian is supposed to be the opposite : slow but tanky. This way we can have 2 differents gameplay styles put together :)
Random VFX sketches, Daniil Tolmachov
Just dumping some design exploration
Sonia! 🐸 auf Twitter
Today is a boomsday 💥
#2dfx #vfxfriday #sketches https://t.co/28hOckq9xs
VFX sketches , Daniil Tolmachov
Leo Denty
Hey everyone, I'm a concept artist 2d/3d and illustrator looking for opportunities.